2023-07-21 09:50:06 +00:00
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/**
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* behavior_tree_view.h
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* =============================================================================
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2024-03-21 20:38:57 +00:00
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* Copyright 2021-2024 Serhii Snitsaruk
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2023-07-21 09:50:06 +00:00
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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2023-04-13 07:29:45 +00:00
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2023-04-27 07:41:59 +00:00
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#ifdef TOOLS_ENABLED
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2023-04-13 07:29:45 +00:00
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#ifndef BEHAVIOR_TREE_VIEW_H
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#define BEHAVIOR_TREE_VIEW_H
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#include "behavior_tree_data.h"
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2023-07-20 16:35:36 +00:00
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2024-01-07 05:51:34 +00:00
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#ifdef LIMBOAI_MODULE
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2023-04-13 07:29:45 +00:00
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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2023-10-28 11:07:11 +00:00
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#include "scene/resources/style_box_flat.h"
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2023-04-14 11:18:23 +00:00
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#include "scene/resources/texture.h"
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2024-01-07 05:51:34 +00:00
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/font.hpp>
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#include <godot_cpp/classes/style_box_flat.hpp>
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#include <godot_cpp/classes/tree.hpp>
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2024-01-13 16:10:42 +00:00
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#endif // LIMBOAI_GDEXTENSION
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2023-04-13 07:29:45 +00:00
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class BehaviorTreeView : public Control {
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GDCLASS(BehaviorTreeView, Control);
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private:
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Tree *tree;
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2023-08-29 08:45:00 +00:00
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struct ThemeCache {
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Ref<StyleBoxFlat> sbf_running;
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Ref<StyleBoxFlat> sbf_success;
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Ref<StyleBoxFlat> sbf_failure;
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Ref<Texture2D> icon_running;
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Ref<Texture2D> icon_success;
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Ref<Texture2D> icon_failure;
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Ref<Font> font_custom_name;
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} theme_cache;
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2024-02-17 10:42:48 +00:00
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Vector<uint64_t> collapsed_ids;
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uint64_t last_root_id = 0;
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2023-04-14 11:18:23 +00:00
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2024-02-17 12:40:53 +00:00
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int last_update_msec = 0;
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int update_interval_msec = 0;
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Ref<BehaviorTreeData> update_data;
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bool update_pending = false;
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2023-04-14 08:16:26 +00:00
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void _draw_success_status(Object *p_obj, Rect2 p_rect);
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void _draw_running_status(Object *p_obj, Rect2 p_rect);
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void _draw_failure_status(Object *p_obj, Rect2 p_rect);
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2024-02-17 10:42:48 +00:00
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void _draw_fresh(Object *p_obj, Rect2 p_rect) {}
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2023-04-14 08:16:26 +00:00
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void _item_collapsed(Object *p_obj);
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2024-02-29 22:00:35 +00:00
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void _item_selected();
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2024-02-03 15:31:21 +00:00
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double _get_editor_scale() const;
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2023-04-14 08:16:26 +00:00
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2024-02-17 12:40:53 +00:00
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void _update_tree(const Ref<BehaviorTreeData> &p_data);
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2023-04-14 08:16:26 +00:00
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protected:
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2024-01-07 05:51:34 +00:00
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void _do_update_theme_item_cache();
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void _notification(int p_what);
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2023-04-13 07:29:45 +00:00
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2023-08-29 08:45:00 +00:00
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static void _bind_methods();
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2023-04-14 11:18:23 +00:00
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2023-04-14 08:16:26 +00:00
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public:
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2023-04-13 07:29:45 +00:00
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void clear();
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2024-02-17 12:40:53 +00:00
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void update_tree(const Ref<BehaviorTreeData> &p_data);
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void set_update_interval_msec(int p_milliseconds) { update_interval_msec = p_milliseconds; }
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int get_update_interval_msec() const { return update_interval_msec; }
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2023-04-14 08:16:26 +00:00
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BehaviorTreeView();
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2023-04-13 07:29:45 +00:00
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};
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2024-01-11 10:22:02 +00:00
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#endif // ! BEHAVIOR_TREE_VIEW_H
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2023-04-27 07:41:59 +00:00
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2024-01-11 10:22:02 +00:00
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#endif // ! TOOLS_ENABLED
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