Compile BehaviorTree only into "tools" builds
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9c1d0009ba
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@ -1,5 +1,7 @@
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/* behavior_tree_view.cpp */
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#ifdef TOOLS_ENABLED
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#include "behavior_tree_view.h"
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#include "behavior_tree_data.h"
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#include "core/math/color.h"
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@ -157,3 +159,5 @@ BehaviorTreeView::BehaviorTreeView() {
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tree->connect(SNAME("item_collapsed"), callable_mp(this, &BehaviorTreeView::_item_collapsed));
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}
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#endif // TOOLS_ENABLED
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@ -1,5 +1,7 @@
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/* behavior_tree_view.h */
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#ifdef TOOLS_ENABLED
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#ifndef BEHAVIOR_TREE_VIEW_H
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#define BEHAVIOR_TREE_VIEW_H
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@ -42,4 +44,6 @@ public:
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BehaviorTreeView();
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};
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#endif // BEHAVIOR_TREE_VIEW
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#endif // BEHAVIOR_TREE_VIEW
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#endif // TOOLS_ENABLED
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@ -168,8 +168,6 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
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GDREGISTER_CLASS(BBVector3Array);
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GDREGISTER_CLASS(BBVariant);
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GDREGISTER_CLASS(BehaviorTreeView);
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_limbo_utility = memnew(LimboUtility);
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GDREGISTER_CLASS(LimboUtility);
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@ -180,7 +178,10 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
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#ifdef TOOLS_ENABLED
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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EditorPlugins::add_by_type<LimboAIEditorPlugin>();
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} else if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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GDREGISTER_CLASS(BehaviorTreeView);
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}
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#endif
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}
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