Port BehaviorTreeView
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@ -13,10 +13,11 @@
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#include "behavior_tree_view.h"
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#include "../../bt/tasks/bt_task.h"
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#include "../../util/limbo_utility.h"
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#include "behavior_tree_data.h"
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#include "modules/limboai/bt/tasks/bt_task.h"
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#include "modules/limboai/util/limbo_utility.h"
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#ifdef LIMBOAI_MODULE
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#include "core/math/color.h"
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#include "core/math/math_defs.h"
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#include "core/object/callable_method_pointer.h"
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@ -24,6 +25,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/style_box.h"
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#endif // LIMBOAI_MODULE
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void BehaviorTreeView::_draw_running_status(Object *p_obj, Rect2 p_rect) {
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p_rect = p_rect.grow_side(SIDE_LEFT, p_rect.get_position().x);
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@ -95,18 +97,18 @@ void BehaviorTreeView::update_tree(const BehaviorTreeData &p_data) {
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item->set_icon_max_width(0, 16 * EDSCALE); // Force user icon size.
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if (task_data.status == BTTask::SUCCESS) {
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item->set_custom_draw(0, this, SNAME("_draw_success_status"));
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item->set_custom_draw(0, this, LSNAME(_draw_success_status));
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item->set_icon(1, theme_cache.icon_success);
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} else if (task_data.status == BTTask::FAILURE) {
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item->set_custom_draw(0, this, SNAME("_draw_failure_status"));
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item->set_custom_draw(0, this, LSNAME(_draw_failure_status));
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item->set_icon(1, theme_cache.icon_failure);
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} else if (task_data.status == BTTask::RUNNING) {
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item->set_custom_draw(0, this, SNAME("_draw_running_status"));
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item->set_custom_draw(0, this, LSNAME(_draw_running_status));
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item->set_icon(1, theme_cache.icon_running);
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}
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if (task_data.id == selected_id) {
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tree->set_selected(item);
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tree->set_selected(item, 0);
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}
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if (collapsed_ids.has(task_data.id)) {
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@ -125,14 +127,12 @@ void BehaviorTreeView::clear() {
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collapsed_ids.clear();
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}
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void BehaviorTreeView::_update_theme_item_cache() {
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Control::_update_theme_item_cache();
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void BehaviorTreeView::_do_update_theme_item_cache() {
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theme_cache.icon_running = get_theme_icon(LSNAME(LimboExtraClock), LSNAME(EditorIcons));
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theme_cache.icon_success = get_theme_icon(LSNAME(BTAlwaysSucceed), LSNAME(EditorIcons));
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theme_cache.icon_failure = get_theme_icon(LSNAME(BTAlwaysFail), LSNAME(EditorIcons));
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theme_cache.icon_running = get_theme_icon(SNAME("LimboExtraClock"), SNAME("EditorIcons"));
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theme_cache.icon_success = get_theme_icon(SNAME("BTAlwaysSucceed"), SNAME("EditorIcons"));
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theme_cache.icon_failure = get_theme_icon(SNAME("BTAlwaysFail"), SNAME("EditorIcons"));
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theme_cache.font_custom_name = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
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theme_cache.font_custom_name = get_theme_font(LSNAME(bold), LSNAME(EditorFonts));
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Color running_border = Color::html("#fea900");
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Color running_fill = Color(running_border, 0.1);
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@ -165,6 +165,17 @@ void BehaviorTreeView::_update_theme_item_cache() {
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tree->set_column_custom_minimum_width(2, (50.0 + extra_spacing) * EDSCALE);
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}
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void BehaviorTreeView::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE:
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case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
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case NOTIFICATION_TRANSLATION_CHANGED:
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case NOTIFICATION_THEME_CHANGED: {
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_do_update_theme_item_cache();
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} break;
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}
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}
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void BehaviorTreeView::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_draw_running_status"), &BehaviorTreeView::_draw_running_status);
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ClassDB::bind_method(D_METHOD("_draw_success_status"), &BehaviorTreeView::_draw_success_status);
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@ -181,7 +192,7 @@ BehaviorTreeView::BehaviorTreeView() {
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tree->set_column_expand(2, false);
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tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
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tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
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tree->connect(SNAME("item_collapsed"), callable_mp(this, &BehaviorTreeView::_item_collapsed));
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tree->connect(LSNAME(item_collapsed), callable_mp(this, &BehaviorTreeView::_item_collapsed));
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}
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#endif // TOOLS_ENABLED
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@ -16,12 +16,19 @@
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#include "behavior_tree_data.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#ifdef LIMBOAI_MODULE
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/texture.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/font.hpp>
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#include <godot_cpp/classes/style_box_flat.hpp>
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#include <godot_cpp/classes/tree.hpp>
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#endif
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class BehaviorTreeView : public Control {
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GDCLASS(BehaviorTreeView, Control);
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@ -49,7 +56,9 @@ private:
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void _item_collapsed(Object *p_obj);
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protected:
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virtual void _update_theme_item_cache() override;
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void _do_update_theme_item_cache();
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void _notification(int p_what);
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static void _bind_methods();
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@ -0,0 +1,27 @@
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/**
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* limbo_def.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "limbo_def.h"
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#include "godot_cpp/classes/editor_interface.hpp"
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/editor_settings.hpp>
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using namespace godot;
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Variant _EDITOR_GET(const String &p_setting) {
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Ref<EditorSettings> es = EditorInterface::get_singleton()->get_editor_settings();
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ERR_FAIL_COND_V(es.is_null() || !es->has_setting(p_setting), Variant());
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return es->get(p_setting);
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}
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#endif
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@ -26,7 +26,11 @@
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <godot_cpp/variant/variant.hpp>
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using namespace godot;
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#define IS_CLASS(m_obj, m_class) (m_obj->get_class_static() == m_class::get_class_static())
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#define RAND_RANGE(m_from, m_to) (UtilityFunctions::randf_range(m_from, m_to))
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@ -37,4 +41,9 @@
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#define VCALL(m_name) (call(LSNAME(m_name)))
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#define VCALL_ARGS(m_name, ...) (call(LSNAME(m_name), __VA_ARGS__))
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#define EDITOR_GET(m_var) _EDITOR_GET(m_var)
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Variant _EDITOR_GET(const String &p_setting);
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#define EDSCALE ((int)EDITOR_GET("interface/editor/display_scale"))
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#endif // LIMBOAI_GDEXTENSION
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@ -41,6 +41,16 @@ LimboStringNames::LimboStringNames() {
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_weight_ = SN("_weight_");
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error_value = SN("error_value");
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behavior_tree = SN("behavior_tree");
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_draw_success_status = SN("_draw_success_status");
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_draw_failure_status = SN("_draw_failure_status");
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_draw_running_status = SN("_draw_running_status");
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LimboExtraClock = SN("LimboExtraClock");
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EditorIcons = SN("EditorIcons");
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BTAlwaysSucceed = SN("BTAlwaysSucceed");
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BTAlwaysFail = SN("BTAlwaysFail");
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bold = SN("bold");
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EditorFonts = SN("EditorFonts");
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item_collapsed = SN("item_collapsed");
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EVENT_FINISHED = "finished";
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repeat_forever.parse_utf8("Repeat ∞");
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@ -19,7 +19,9 @@
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include "godot_cpp/variant/string.hpp"
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#include <godot_cpp/variant/string_name.hpp>
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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@ -58,6 +60,16 @@ public:
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StringName _weight_;
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StringName error_value;
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StringName behavior_tree;
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StringName _draw_success_status;
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StringName _draw_failure_status;
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StringName _draw_running_status;
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StringName LimboExtraClock;
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StringName EditorIcons;
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StringName BTAlwaysSucceed;
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StringName BTAlwaysFail;
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StringName bold;
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StringName EditorFonts;
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StringName item_collapsed;
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String EVENT_FINISHED;
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String repeat_forever;
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@ -29,6 +29,8 @@
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#ifdef LIMBOAI_GDEXTENSION
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#include "bt/tasks/bt_task.h"
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/theme.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#endif
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@ -63,7 +65,7 @@ String LimboUtility::get_status_name(int p_status) const {
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}
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Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const {
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#ifdef TOOLS_ENABLED
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#if defined(TOOLS_ENABLED) && defined(LIMBOAI_MODULE)
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ERR_FAIL_COND_V_MSG(p_class_or_script_path.is_empty(), Variant(), "BTTask: script path or class cannot be empty.");
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Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
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