limboai/.github/workflows/windows.yml

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name: 🪟 Windows builds
on:
workflow_call:
inputs:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.3
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Limit to pre-defined test builds
type: boolean
default: false
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workflow_dispatch:
inputs:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.3
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Limit to pre-defined test builds
type: boolean
default: false
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# Global Settings
env:
BUILD_IMAGE_VERSION: 4.3-f40
MESA_VERSION: 23.1.9-1
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SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes use_mingw=yes verbose=yes warnings=no progress=no d3d12=yes
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jobs:
windows-builds:
runs-on: "ubuntu-24.04"
name: ${{ matrix.opts.name }}
outputs:
built-dotnet-editor: ${{ steps.mark-dotnet-editor.outputs.built-dotnet-editor }}
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strategy:
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fail-fast: false
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matrix:
opts:
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# * Standard x86_64
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- name: Editor (x86_64, release)
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target: editor
arch: x86_64
llvm: false
dotnet: false
should-build: true
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- name: Template (x86_64, release)
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target: template_release
arch: x86_64
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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target: template_debug
arch: x86_64
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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# * Standard x86_32
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# - name: Editor (x86_32, release)
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# target: editor
# arch: x86_32
# llvm: false
# dotnet: false
# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
arch: x86_32
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
arch: x86_32
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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# * Standard arm64
# - name: Editor (arm64, release)
# target: editor
# arch: arm64
# llvm: true
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# dotnet: false
# should-build: ${{ !inputs.test-build }}
- name: Template (arm64, release)
target: template_release
arch: arm64
llvm: true
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dotnet: false
scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug)
target: template_debug
arch: arm64
llvm: true
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dotnet: false
scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
# * .NET x86_64
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- name: Editor .NET (x86_64, release)
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target: editor
arch: x86_64
llvm: false
dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, release)
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target: template_release
arch: x86_64
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
arch: x86_64
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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# * .NET x86_32
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# - name: Editor .NET (x86_32, release)
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# target: editor
# arch: x86_32
# llvm: false
# dotnet: true
# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
arch: x86_32
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
arch: x86_32
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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# * .NET arm64
# - name: Editor .NET (arm64, release)
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# target: editor
# arch: arm64
# llvm: true
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# dotnet: true
# should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm64, release)
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target: template_release
arch: arm64
llvm: true
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dotnet: true
scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm64, debug)
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target: template_debug
arch: arm64
llvm: true
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dotnet: true
scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
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env:
BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}${{matrix.opts.dotnet == true && '.mono' || ''}}
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION, NAME_PREFIX, GODOT_VERSION_STATUS, BUILD_NAME environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
- name: Set up scons cache
if: inputs.test-build # ! Only cache test/PR builds
uses: actions/cache@v4
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with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
${{env.BIN}}-${{inputs.godot-ref}}
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- name: Static ANGLE libs
run: |
mkdir -p deps/angle
cd deps/angle
url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static
curl -L -o windows_${{matrix.opts.arch}}.zip $url-${{matrix.opts.arch}}-${{matrix.opts.llvm && 'llvm' || 'gcc'}}-release.zip
unzip windows_${{matrix.opts.arch}}.zip
rm windows_${{matrix.opts.arch}}.zip
- name: Mesa libs
run: |
mkdir -p deps/mesa
cd deps/mesa
curl -L -o mesa_${{matrix.opts.arch}}.zip https://github.com/godotengine/godot-nir-static/releases/download/${{env.MESA_VERSION}}/godot-nir-static-${{matrix.opts.arch}}-${{matrix.opts.llvm && 'llvm' || 'gcc'}}-release.zip
unzip -o mesa_${{matrix.opts.arch}}.zip
rm -f mesa_${{matrix.opts.arch}}.zip
- name: Pull build container
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run: |
podman pull ghcr.io/limbonaut/godot-windows:${{env.BUILD_IMAGE_VERSION}}
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- name: Build using container
shell: bash
run: |
scons_command="scons \
platform=windows \
target=${{matrix.opts.target}} \
arch=${{matrix.opts.arch}} \
use_llvm=${{matrix.opts.llvm}} \
module_mono_enabled=${{matrix.opts.dotnet}} \
${{env.SCONSFLAGS}} \
${{matrix.opts.scons-flags}} \
angle_libs=/build/deps/angle \
mesa_libs=/build/deps/mesa \
"
podman_run="podman run -it --rm \
--env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \
--env BUILD_NAME=${BUILD_NAME} \
--env NUM_CORES=$(nproc --all) \
--env DOTNET_NOLOGO=true \
--env DOTNET_CLI_TELEMETRY_OPTOUT=true \
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--env SCONS_CACHE=/build/.scons_cache/ \
--env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \
-v ${GITHUB_WORKSPACE}/:/build/ \
-w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \
"
echo "Running ${podman_run} \"${scons_command}\""
${podman_run} "${scons_command}"
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- name: Prepare artifact
shell: bash
env:
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
rm -f bin/*.{exp,lib,pdb}
mkdir -p ${{env.OUTDIR}}
mv bin/* ${{env.OUTDIR}}
ls -R out/
- name: Rename templates
if: startsWith(matrix.opts.target, 'template')
shell: bash
env:
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
run: |
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
ls -R out/
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- name: Upload artifact
uses: actions/upload-artifact@v4
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with:
name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}
path: out/*
- name: Mark .NET editor as built
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
id: mark-dotnet-editor
run: echo "built-dotnet-editor=true" >> $GITHUB_OUTPUT
dotnet-assemblies:
name: .NET assembly for ${{matrix.opts.arch}}
needs: windows-builds
if: always() && needs.windows-builds.outputs.built-dotnet-editor == 'true'
runs-on: "windows-latest"
strategy:
fail-fast: false
matrix:
opts:
- arch: x86_64
llvm: false
env:
BIN: godot.windows.editor.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}.mono
steps:
- name: Clone Godot
uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Reconstruct artifact name
shell: bash
run: |
echo "ARTIFACT=${{env.NAME_PREFIX}}.dotnet.editor.windows.${{matrix.opts.arch}}" >> $GITHUB_ENV
- name: Download editor artifact
uses: actions/download-artifact@v4
with:
name: ${{env.ARTIFACT}}
path: bin/
- name: Build .NET assemblies
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
with:
platform: windows
bin: ${{env.BIN}}
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{env.ARTIFACT}}
overwrite: true
path: bin/*