GHA: Add a Windows editor build to test builds

This commit is contained in:
Serhii Snitsaruk 2023-12-29 13:10:26 +01:00
parent 7fc3831384
commit 044de6eea0
3 changed files with 69 additions and 28 deletions

View File

@ -77,6 +77,7 @@ jobs:
with:
godot-treeish: ${{ needs.cache-sha.outputs.godot-sha }}
limboai-treeish: ${{ needs.cache-sha.outputs.limboai-sha }}
test-build: false
web-build:
name: 🌐 Web

View File

@ -10,6 +10,11 @@ on:
- "**/*.png"
- "demo/*"
- "doc/*"
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.2.1-stable
pull_request:
branches: [ master ]
@ -18,10 +23,14 @@ on:
- "LICENSE"
- "**/*.png"
- "demo/*"
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.2.1-stable
# Global settings
env:
GODOT_TREEISH: 4.2-stable
SCONSFLAGS: verbose=yes warnings=extra werror=yes
SCONS_CACHE_LIMIT: 7168
DOTNET_NOLOGO: true
@ -62,14 +71,14 @@ jobs:
build-mono: false
artifact: true
- name: 🐧 Template (x86_64, debug)
target: template_debug
arch: x86_64
production: true
dev_build: false
tests: false
build-mono: false
artifact: true
# - name: 🐧 Template (x86_64, debug)
# target: template_debug
# arch: x86_64
# production: true
# dev_build: false
# tests: false
# build-mono: false
# artifact: true
env:
BIN: godot.linuxbsd.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
@ -79,7 +88,7 @@ jobs:
uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ env.GODOT_TREEISH }}
ref: ${{ inputs.godot-treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v4
@ -115,11 +124,11 @@ jobs:
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}}
key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}
${{env.BIN}}-${{env.GODOT_TREEISH}}
${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}
${{env.BIN}}-${{inputs.godot-treeish}}
continue-on-error: true
- name: Set up Python 3.x
@ -192,3 +201,11 @@ jobs:
with:
name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
path: out/*
windows-test-build:
name: 🪟 Windows test build
uses: ./.github/workflows/windows.yml
with:
godot-treeish: ${{ inputs.godot-treeish }}
limboai-treeish: ${{ github.sha }}
test-build: true

View File

@ -10,6 +10,10 @@ on:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Is this a test build? In other words, should we only build a classical editor?
type: boolean
default: false
workflow_dispatch:
inputs:
@ -21,6 +25,10 @@ on:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Is this a test build? In other words, should we only build a classical editor?
type: boolean
default: false
# Global Settings
env:
@ -33,73 +41,88 @@ env:
jobs:
windows-builds:
runs-on: "windows-latest"
name: ${{ matrix.name }}
name: ${{ matrix.opts.name }}
strategy:
fail-fast: false
matrix:
include:
opts:
- name: Editor (x86_64, release)
target: editor
arch: x86_64
build-mono: false
should-build: true
- name: Template (x86_64, release)
target: template_release
arch: x86_64
build-mono: false
should-build: ${{ !inputs.test-build }}
- name: Template (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: false
should-build: ${{ !inputs.test-build }}
# - name: Editor (x86_32, release)
# target: editor
# arch: x86_32
# build-mono: false
# should-build: ${{ !inputs.test-build }}
- name: Template (x86_32, release)
target: template_release
arch: x86_32
build-mono: false
should-build: ${{ !inputs.test-build }}
- name: Template (x86_32, debug)
target: template_debug
arch: x86_32
build-mono: false
should-build: ${{ !inputs.test-build }}
- name: Editor .NET (x86_64, release)
target: editor
arch: x86_64
build-mono: true
should-build: ${{ !inputs.test-build }}
- name: Template .NET (x86_64, release)
target: template_release
arch: x86_64
build-mono: true
should-build: ${{ !inputs.test-build }}
- name: Template .NET (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: true
should-build: ${{ !inputs.test-build }}
# - name: Editor .NET (x86_32, release)
# target: editor
# arch: x86_32
# build-mono: true
# should-build: ${{ !inputs.test-build }}
- name: Template .NET (x86_32, release)
target: template_release
arch: x86_32
build-mono: true
should-build: ${{ !inputs.test-build }}
- name: Template .NET (x86_32, debug)
target: template_debug
arch: x86_32
build-mono: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: {should-build: false }}
env:
BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
steps:
- name: Clone Godot
@ -147,17 +170,17 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}}
- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'
if: matrix.opts.build-mono && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
run: |
./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.build-mono && matrix.target == 'editor'
if: matrix.opts.build-mono && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
run: |
@ -166,7 +189,7 @@ jobs:
- name: Prepare artifact
shell: bash
env:
OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
run: |
rm -f bin/*.{exp,lib,pdb}
mkdir -p ${{env.OUTDIR}}
@ -174,21 +197,21 @@ jobs:
ls -R out/
- name: Rename templates
if: startsWith(matrix.target, 'template')
if: startsWith(matrix.opts.target, 'template')
shell: bash
env:
BUILD_TYPE: ${{ endsWith(matrix.target, 'release') && 'release' || 'debug' }}
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
run: |
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.arch}}.exe
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.arch}}_console.exe
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls -R out/
- name: Upload artifact
uses: actions/upload-artifact@v3
env:
NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}.windows.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.build-mono == true && '.mono' || '' }}
NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.opts.build-mono == true && '.mono' || '' }}
with:
name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
name: ${{ startsWith(matrix.opts.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
path: out/*