212 lines
6.6 KiB
YAML
212 lines
6.6 KiB
YAML
name: 🔎 Test builds
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on:
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workflow_dispatch:
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push:
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branches: [ master ]
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paths-ignore:
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- "README.md"
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- "LICENSE"
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- "**/*.png"
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- "demo/*"
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- "doc/*"
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: 4.2.1-stable
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pull_request:
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branches: [ master ]
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paths-ignore:
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- "README.md"
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- "LICENSE"
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- "**/*.png"
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- "demo/*"
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: 4.2.1-stable
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# Global settings
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env:
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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SCONS_CACHE_LIMIT: 7168
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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linux-test-builds:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Unit tests
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target: editor
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arch: x86_64
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production: false
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dev_build: true
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tests: true
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build-mono: false
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artifact: false
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- name: 🐧 Editor (x86_64, release)
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target: editor
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arch: x86_64
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production: true
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dev_build: false
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tests: false
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build-mono: false
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artifact: true
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- name: 🐧 Template (x86_64, release)
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target: template_release
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arch: x86_64
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production: true
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dev_build: false
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tests: false
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build-mono: false
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artifact: true
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# - name: 🐧 Template (x86_64, debug)
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# target: template_debug
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# arch: x86_64
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# production: true
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# dev_build: false
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# tests: false
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# build-mono: false
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# artifact: true
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env:
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BIN: godot.linuxbsd.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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- name: Set up buildroot x86_64
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if: matrix.arch == 'x86_64'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
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./relocate-sdk.sh
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cd ..
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- name: Set up buildroot x86_32
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if: matrix.arch == 'x86_32'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv i686-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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./relocate-sdk.sh
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cd ..
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- name: Set up scons cache
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
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${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}
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${{env.BIN}}-${{inputs.godot-treeish}}
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continue-on-error: true
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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architecture: 'x64'
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- name: Set up scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python --version
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scons --version
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- name: Set up .NET SDK
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if: matrix.build-mono
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uses: actions/setup-dotnet@v2
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with:
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dotnet-version: '6.0.x'
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} production=${{matrix.production}} dev_build=${{matrix.dev_build}} tests=${{matrix.tests}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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ls -l bin/
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- name: Generate C# glue
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if: matrix.build-mono
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run: |
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bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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# Execute unit tests for the editor
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- name: Unit tests
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if: matrix.tests
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run: |
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bin/${{ env.BIN }} --version
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bin/${{ env.BIN }} --help
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bin/${{ env.BIN }} --test --headless
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- name: Strip binaries
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if: matrix.dev_build == false
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run: strip ./bin/godot.*
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- name: Prepare artifact
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if: matrix.artifact
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env:
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OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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chmod +x ./bin/godot.*
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mkdir -p ${{env.OUTDIR}}
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mv ./bin/godot.* ${{env.OUTDIR}}
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- name: Upload artifact
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if: matrix.artifact
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uses: actions/upload-artifact@v3
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env:
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NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.linux.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{matrix.build-mono == true && '.mono' || ''}}
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with:
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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path: out/*
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windows-test-build:
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name: 🪟 Windows test build
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uses: ./.github/workflows/windows.yml
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with:
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godot-treeish: ${{ inputs.godot-treeish }}
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limboai-treeish: ${{ github.sha }}
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test-build: true
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