limboai/.github/workflows/test_builds.yml

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name: 🔎 Test builds
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on:
workflow_dispatch:
push:
branches: [ master ]
paths-ignore:
- "README.md"
- "LICENSE"
- "**/*.png"
- "demo/*"
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- "doc/*"
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.2.1-stable
pull_request:
branches: [ master ]
paths-ignore:
- "README.md"
- "LICENSE"
- "**/*.png"
- "demo/*"
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.2.1-stable
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# Global settings
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env:
SCONSFLAGS: verbose=yes warnings=extra werror=yes
SCONS_CACHE_LIMIT: 7168
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DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
linux-test-builds:
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runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Unit tests
target: editor
arch: x86_64
production: false
dev_build: true
tests: true
build-mono: false
artifact: false
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- name: 🐧 Editor (x86_64, release)
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target: editor
arch: x86_64
production: true
dev_build: false
tests: false
build-mono: false
artifact: true
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- name: 🐧 Template (x86_64, release)
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target: template_release
arch: x86_64
production: true
dev_build: false
tests: false
build-mono: false
artifact: true
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# - name: 🐧 Template (x86_64, debug)
# target: template_debug
# arch: x86_64
# production: true
# dev_build: false
# tests: false
# build-mono: false
# artifact: true
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env:
BIN: godot.linuxbsd.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Set up buildroot x86_64
if: matrix.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Set up buildroot x86_32
if: matrix.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up scons cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}
${{env.BIN}}-${{inputs.godot-treeish}}
continue-on-error: true
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- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
- name: Set up scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Set up .NET SDK
if: matrix.build-mono
uses: actions/setup-dotnet@v2
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with:
dotnet-version: '6.0.x'
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} production=${{matrix.production}} dev_build=${{matrix.dev_build}} tests=${{matrix.tests}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
ls -l bin/
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- name: Generate C# glue
if: matrix.build-mono
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run: |
bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
if: matrix.build-mono
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run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Execute unit tests for the editor
- name: Unit tests
if: matrix.tests
run: |
bin/${{ env.BIN }} --version
bin/${{ env.BIN }} --help
bin/${{ env.BIN }} --test --headless
- name: Strip binaries
if: matrix.dev_build == false
run: strip ./bin/godot.*
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- name: Prepare artifact
if: matrix.artifact
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env:
OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
run: |
chmod +x ./bin/godot.*
mkdir -p ${{env.OUTDIR}}
mv ./bin/godot.* ${{env.OUTDIR}}
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- name: Upload artifact
if: matrix.artifact
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uses: actions/upload-artifact@v3
env:
NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.linux.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{matrix.build-mono == true && '.mono' || ''}}
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with:
name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
path: out/*
windows-test-build:
name: 🪟 Windows test build
uses: ./.github/workflows/windows.yml
with:
godot-treeish: ${{ inputs.godot-treeish }}
limboai-treeish: ${{ github.sha }}
test-build: true