GH: Perform unit tests in the test build
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parent
476c4fd497
commit
bdb158ff27
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@ -26,32 +26,41 @@ on:
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env:
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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linux-test-build:
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linux-test-builds:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Editor (x86_64, debug) + Tests
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target: editor
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arch: x86_64
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tests: true
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sconsflags: devbuild=yes debug_symbols=yes
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- name: 🐧 Editor (x86_64, release)
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target: editor
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arch: x86_64
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build-mono: false
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tests: false
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sconsflags: production=yes
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- name: 🐧 Template (x86_64, release)
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target: template_release
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arch: x86_64
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build-mono: false
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tests: false
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sconsflags: production=yes
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- name: 🐧 Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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build-mono: false
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tests: false
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sconsflags: production=yes
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env:
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BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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@ -109,7 +118,7 @@ jobs:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} tests=${{matrix.tests}} ${{matrix.sconsflags}} ${{env.SCONSFLAGS}}
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- name: Prepare artifact
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env:
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@ -129,6 +138,13 @@ jobs:
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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path: out/*
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- name: Unit Tests
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if: ${{ matrix.tests }}
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run: |
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./out/${{ env.BIN }} --version
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./out/${{ env.BIN }} --help
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./out/${{ env.BIN }} --headless --test --test-case="*[LimboAI]*"
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windows-dot-net:
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runs-on: "windows-latest"
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name: ${{ matrix.name }}
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@ -140,11 +156,13 @@ jobs:
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target: editor
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arch: x86_64
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build-mono: true
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sconsflags: production=yes
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- name: 🪟 Template .NET (x86_64, release)
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target: template_release
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arch: x86_64
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build-mono: true
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sconsflags: production=yes
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env:
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BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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@ -195,7 +213,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{matrix.sconsflags}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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