GH: Perform unit tests in the test build

This commit is contained in:
Serhii Snitsaruk 2023-09-12 10:15:59 +02:00
parent 476c4fd497
commit bdb158ff27
1 changed files with 25 additions and 7 deletions

View File

@ -26,32 +26,41 @@ on:
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
SCONSFLAGS: verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
linux-test-build:
linux-test-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Editor (x86_64, debug) + Tests
target: editor
arch: x86_64
tests: true
sconsflags: devbuild=yes debug_symbols=yes
- name: 🐧 Editor (x86_64, release)
target: editor
arch: x86_64
build-mono: false
tests: false
sconsflags: production=yes
- name: 🐧 Template (x86_64, release)
target: template_release
arch: x86_64
build-mono: false
tests: false
sconsflags: production=yes
- name: 🐧 Template (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: false
tests: false
sconsflags: production=yes
env:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
@ -109,7 +118,7 @@ jobs:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} tests=${{matrix.tests}} ${{matrix.sconsflags}} ${{env.SCONSFLAGS}}
- name: Prepare artifact
env:
@ -129,6 +138,13 @@ jobs:
name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
path: out/*
- name: Unit Tests
if: ${{ matrix.tests }}
run: |
./out/${{ env.BIN }} --version
./out/${{ env.BIN }} --help
./out/${{ env.BIN }} --headless --test --test-case="*[LimboAI]*"
windows-dot-net:
runs-on: "windows-latest"
name: ${{ matrix.name }}
@ -140,11 +156,13 @@ jobs:
target: editor
arch: x86_64
build-mono: true
sconsflags: production=yes
- name: 🪟 Template .NET (x86_64, release)
target: template_release
arch: x86_64
build-mono: true
sconsflags: production=yes
env:
BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
@ -195,7 +213,7 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{matrix.sconsflags}} ${{env.SCONSFLAGS}}
- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'