limboai/.github/workflows/windows.yml

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name: 🪟 Windows builds
on:
workflow_call:
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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workflow_dispatch:
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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# Global Settings
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
windows-builds:
runs-on: "windows-latest"
name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
opts:
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- name: Editor (x86_64, release)
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target: editor
arch: x86_64
build-mono: false
should-build: true
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- name: Template (x86_64, release)
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target: template_release
arch: x86_64
build-mono: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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target: template_debug
arch: x86_64
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build-mono: false
should-build: ${{ !inputs.test-build }}
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# - name: Editor (x86_32, release)
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# target: editor
# arch: x86_32
# build-mono: false
# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
arch: x86_32
build-mono: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
arch: x86_32
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build-mono: false
should-build: ${{ !inputs.test-build }}
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- name: Editor .NET (x86_64, release)
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target: editor
arch: x86_64
build-mono: true
should-build: true
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- name: Template .NET (x86_64, release)
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target: template_release
arch: x86_64
build-mono: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
arch: x86_64
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build-mono: true
should-build: ${{ !inputs.test-build }}
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# - name: Editor .NET (x86_32, release)
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# target: editor
# arch: x86_32
# build-mono: true
# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
arch: x86_32
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build-mono: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
arch: x86_32
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build-mono: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
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env:
BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
uses: actions/setup-python@v5
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with:
python-version: "3.x"
architecture: "x64"
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- name: Set up scons
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run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
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python --version
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scons --version
- name: Set up MSVC problem matcher
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uses: ammaraskar/msvc-problem-matcher@master
- name: Set up scons cache
uses: actions/cache@v4
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with:
path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}
${{env.BIN}}-${{inputs.godot-treeish}}
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
if: matrix.opts.build-mono && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
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run: |
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
if: matrix.opts.build-mono && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
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run: |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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- name: Prepare artifact
shell: bash
env:
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
rm -f bin/*.{exp,lib,pdb}
mkdir -p ${{env.OUTDIR}}
mv bin/* ${{env.OUTDIR}}
ls -R out/
- name: Rename templates
if: startsWith(matrix.opts.target, 'template')
shell: bash
env:
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
run: |
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls -R out/
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- name: Upload artifact
uses: actions/upload-artifact@v3
env:
NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.opts.build-mono == true && '.mono' || '' }}
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with:
name: ${{ startsWith(matrix.opts.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
path: out/*