GH: Add macos workflow
This commit is contained in:
parent
e892ef1a36
commit
da3d4e3762
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@ -4,6 +4,9 @@ on:
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workflow_dispatch:
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# push:
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# branches: [ github-workflows ]
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# Global Settings
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env:
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@ -12,7 +15,7 @@ env:
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VERSION_STRING: 4.1.1-limboai+v0.4.1
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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@ -26,87 +29,66 @@ jobs:
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include:
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- name: Editor (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: false
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bin: godot.linuxbsd.editor.x86_64
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- name: Template (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: false
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bin: godot.linuxbsd.template_release.x86_64
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- name: Template (64bit, debug)
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target: template_debug
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production: yes
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build-mono: false
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arch: x86_64
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bin: godot.linuxbsd.template_debug.x86_64
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build-mono: false
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# - name: Editor (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: false
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# bin: godot.linuxbsd.editor.x86_32
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- name: Template (32bit, release)
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target: template_release
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production: yes
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build-mono: false
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arch: x86_32
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bin: godot.linuxbsd.template_release.x86_32
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build-mono: false
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- name: Template (32bit, debug)
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target: template_debug
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production: yes
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build-mono: false
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arch: x86_32
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bin: godot.linuxbsd.template_debug.x86_32
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build-mono: false
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- name: Editor .NET (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.linuxbsd.editor.x86_64.mono
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- name: Template .NET (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.linuxbsd.template_release.x86_64.mono
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- name: Template .NET (64bit, debug)
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target: template_debug
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.linuxbsd.template_debug.x86_64.mono
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# - name: Editor .NET (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: true
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# bin: godot.linuxbsd.editor.x86_32.mono
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- name: Template .NET (32bit, release)
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target: template_release
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production: yes
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arch: x86_32
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build-mono: true
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bin: godot.linuxbsd.template_release.x86_32.mono
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- name: Template .NET (32bit, debug)
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target: template_debug
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production: yes
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arch: x86_32
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build-mono: true
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bin: godot.linuxbsd.template_debug.x86_32.mono
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env:
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BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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# Clone Godot
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@ -148,12 +130,12 @@ jobs:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
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scons -j2 platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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@ -168,7 +150,7 @@ jobs:
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.bin }}
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name: ${{ env.BIN }}
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path: bin/*
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@ -0,0 +1,178 @@
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name: 🍎 macOS
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on:
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workflow_call:
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workflow_dispatch:
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# push:
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# branches: [ github-workflows ]
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# Global Settings
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env:
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GODOT_TREEISH: 4.1.1-stable
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LIMBOAI_TREEISH: master
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VERSION_STRING: 4.1.1-limboai+dev
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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macos-builds:
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runs-on: "macos-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (x86_64, release)
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target: editor
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arch: x86_64
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build-mono: false
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artifact-name: macos-editor
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
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build-mono: false
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artifact-name: macos-templates
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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build-mono: false
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artifact-name: macos-templates
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- name: Editor (arm64, release)
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target: editor
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arch: arm64
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build-mono: false
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artifact-name: macos-editor
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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build-mono: false
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artifact-name: macos-templates
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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build-mono: false
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artifact-name: macos-templates
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# - name: .NET Editor (x86_64, release)
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# target: editor
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# arch: x86_64
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# build-mono: true
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# artifact-name: macos-mono-editor
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# - name: .NET Template (x86_64, release)
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# target: template_release
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# arch: x86_64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# - name: .NET Template (x86_64, debug)
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# target: template_debug
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# arch: x86_64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# - name: .NET Editor (arm64, release)
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# target: editor
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-editor
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# - name: .NET Template (arm64, release)
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# target: template_release
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# - name: .NET Template (arm64, debug)
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# target: template_debug
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-templates
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env:
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BIN: godot.macos.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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# BIN2: godot.macos.${{ matrix.target }}.arm64${{ matrix.build-mono == true && '.mono' || '' }}
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# UNIBIN: godot.macos.${{ matrix.target }}.universal${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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# ! DELETE_ME:
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- name: Dump environment
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env:
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ENVI: ${{ toJson(env) }}
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run: |
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echo "$ENVI"
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# Clone Godot
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- uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ env.GODOT_TREEISH }}
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# Clone LimboAI module
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- uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ env.LIMBOAI_TREEISH }}
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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- name: Setup scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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- name: Diagnostics
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run: |
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python --version
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scons --version
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dotnet --info
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- name: Setup Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=macos target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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# - name: Generate C# glue
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# if: matrix.build-mono && matrix.target == 'editor'
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# run: |
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# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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# - name: Build .NET solutions
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# if: matrix.build-mono && matrix.target == 'editor'
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# run: |
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# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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- name: Prepare artifact
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact-name }}
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path: bin/*
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@ -19,9 +19,9 @@ jobs:
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name: 🐧 Linux
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uses: ./.github/workflows/linux.yml
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# macos-build:
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# name: 🍎 macOS
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# uses: ./.github/workflows/macos.yml
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macos-build:
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name: 🍎 macOS
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uses: ./.github/workflows/macos.yml
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windows-build:
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name: 🪟 Windows
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@ -4,9 +4,8 @@ on:
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workflow_dispatch:
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push:
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branches: [ github-workflows ]
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# push:
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# branches: [ github-workflows ]
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# Global Settings
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env:
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@ -16,7 +15,7 @@ env:
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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@ -25,91 +24,71 @@ jobs:
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runs-on: "windows-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: false
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bin: godot.windows.editor.x86_64
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- name: Template (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: false
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bin: godot.windows.template_release.x86_64
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- name: Template (64bit, debug)
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target: template_debug
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production: yes
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build-mono: false
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arch: x86_64
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bin: godot.windows.template_debug.x86_64
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build-mono: false
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# - name: Editor (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: false
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# bin: godot.windows.editor.x86_32
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- name: Template (32bit, release)
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target: template_release
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production: yes
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arch: x86_32
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build-mono: false
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bin: godot.windows.template_release.x86_32
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- name: Template (32bit, debug)
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target: template_debug
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production: yes
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build-mono: false
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arch: x86_32
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bin: godot.windows.template_debug.x86_32
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build-mono: false
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- name: Editor .NET (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.windows.editor.x86_64.mono
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- name: Template .NET (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.windows.template_release.x86_64.mono
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- name: Template .NET (64bit, debug)
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target: template_debug
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production: yes
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build-mono: true
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arch: x86_64
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bin: godot.windows.template_debug.x86_64.mono
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build-mono: true
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# - name: Editor .NET (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: true
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# bin: godot.windows.editor.x86_32.mono
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- name: Template .NET (32bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.windows.template_release.x86_32.mono
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- name: Template .NET (32bit, debug)
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target: template_debug
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production: yes
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build-mono: true
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arch: x86_32
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bin: godot.windows.template_debug.x86_32.mono
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build-mono: true
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env:
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BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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# Clone Godot
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@ -129,15 +108,15 @@ jobs:
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uses: actions/setup-python@v4
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: ${{ inputs.python-version }}
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: ${{ inputs.python-arch }}
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architecture: 'x64'
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- name: Setup scons
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shell: bash
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python --version
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scons --version
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- name: Setup MSVC problem matcher
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@ -147,12 +126,12 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=windows tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
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scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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|
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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|
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- name: Build .NET solutions
|
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if: matrix.build-mono && matrix.target == 'editor'
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|
@ -166,5 +145,5 @@ jobs:
|
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- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
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with:
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name: ${{ matrix.bin }}
|
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name: ${{ env.BIN }}
|
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path: bin/*
|
||||
|
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