GH: Add macos workflow

This commit is contained in:
Serhii Snitsaruk 2023-07-29 11:27:29 +02:00
parent e892ef1a36
commit da3d4e3762
4 changed files with 211 additions and 72 deletions

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@ -4,6 +4,9 @@ on:
workflow_dispatch:
# push:
# branches: [ github-workflows ]
# Global Settings
env:
@ -12,7 +15,7 @@ env:
VERSION_STRING: 4.1.1-limboai+v0.4.1
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
@ -26,87 +29,66 @@ jobs:
include:
- name: Editor (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: false
bin: godot.linuxbsd.editor.x86_64
- name: Template (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: false
bin: godot.linuxbsd.template_release.x86_64
- name: Template (64bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_64
bin: godot.linuxbsd.template_debug.x86_64
build-mono: false
# - name: Editor (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: false
# bin: godot.linuxbsd.editor.x86_32
- name: Template (32bit, release)
target: template_release
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_release.x86_32
build-mono: false
- name: Template (32bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_debug.x86_32
build-mono: false
- name: Editor .NET (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.editor.x86_64.mono
- name: Template .NET (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.template_release.x86_64.mono
- name: Template .NET (64bit, debug)
target: template_debug
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.template_debug.x86_64.mono
# - name: Editor .NET (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.linuxbsd.editor.x86_32.mono
- name: Template .NET (32bit, release)
target: template_release
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_release.x86_32.mono
- name: Template .NET (32bit, debug)
target: template_debug
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_debug.x86_32.mono
env:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
steps:
# Clone Godot
@ -148,12 +130,12 @@ jobs:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
scons -j2 platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'
run: |
./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.build-mono && matrix.target == 'editor'
@ -168,7 +150,7 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.bin }}
name: ${{ env.BIN }}
path: bin/*

178
.github/workflows/macos.yml vendored Normal file
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@ -0,0 +1,178 @@
name: 🍎 macOS
on:
workflow_call:
workflow_dispatch:
# push:
# branches: [ github-workflows ]
# Global Settings
env:
GODOT_TREEISH: 4.1.1-stable
LIMBOAI_TREEISH: master
VERSION_STRING: 4.1.1-limboai+dev
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
macos-builds:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (x86_64, release)
target: editor
arch: x86_64
build-mono: false
artifact-name: macos-editor
- name: Template (x86_64, release)
target: template_release
arch: x86_64
build-mono: false
artifact-name: macos-templates
- name: Template (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: false
artifact-name: macos-templates
- name: Editor (arm64, release)
target: editor
arch: arm64
build-mono: false
artifact-name: macos-editor
- name: Template (arm64, release)
target: template_release
arch: arm64
build-mono: false
artifact-name: macos-templates
- name: Template (arm64, debug)
target: template_debug
arch: arm64
build-mono: false
artifact-name: macos-templates
# - name: .NET Editor (x86_64, release)
# target: editor
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-editor
# - name: .NET Template (x86_64, release)
# target: template_release
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-templates
# - name: .NET Template (x86_64, debug)
# target: template_debug
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-templates
# - name: .NET Editor (arm64, release)
# target: editor
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-editor
# - name: .NET Template (arm64, release)
# target: template_release
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
# - name: .NET Template (arm64, debug)
# target: template_debug
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
env:
BIN: godot.macos.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
# BIN2: godot.macos.${{ matrix.target }}.arm64${{ matrix.build-mono == true && '.mono' || '' }}
# UNIBIN: godot.macos.${{ matrix.target }}.universal${{ matrix.build-mono == true && '.mono' || '' }}
steps:
# ! DELETE_ME:
- name: Dump environment
env:
ENVI: ${{ toJson(env) }}
run: |
echo "$ENVI"
# Clone Godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ env.GODOT_TREEISH }}
# Clone LimboAI module
- uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ env.LIMBOAI_TREEISH }}
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
- name: Setup scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
- name: Diagnostics
run: |
python --version
scons --version
dotnet --info
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=macos target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
# - name: Generate C# glue
# if: matrix.build-mono && matrix.target == 'editor'
# run: |
# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
# - name: Build .NET solutions
# if: matrix.build-mono && matrix.target == 'editor'
# run: |
# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact-name }}
path: bin/*

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@ -19,9 +19,9 @@ jobs:
name: 🐧 Linux
uses: ./.github/workflows/linux.yml
# macos-build:
# name: 🍎 macOS
# uses: ./.github/workflows/macos.yml
macos-build:
name: 🍎 macOS
uses: ./.github/workflows/macos.yml
windows-build:
name: 🪟 Windows

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@ -4,9 +4,8 @@ on:
workflow_dispatch:
push:
branches: [ github-workflows ]
# push:
# branches: [ github-workflows ]
# Global Settings
env:
@ -16,7 +15,7 @@ env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
@ -25,91 +24,71 @@ jobs:
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: false
bin: godot.windows.editor.x86_64
- name: Template (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: false
bin: godot.windows.template_release.x86_64
- name: Template (64bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_64
bin: godot.windows.template_debug.x86_64
build-mono: false
# - name: Editor (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: false
# bin: godot.windows.editor.x86_32
- name: Template (32bit, release)
target: template_release
production: yes
arch: x86_32
build-mono: false
bin: godot.windows.template_release.x86_32
- name: Template (32bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_32
bin: godot.windows.template_debug.x86_32
build-mono: false
- name: Editor .NET (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: true
bin: godot.windows.editor.x86_64.mono
- name: Template .NET (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.windows.template_release.x86_64.mono
- name: Template .NET (64bit, debug)
target: template_debug
production: yes
build-mono: true
arch: x86_64
bin: godot.windows.template_debug.x86_64.mono
build-mono: true
# - name: Editor .NET (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.windows.editor.x86_32.mono
- name: Template .NET (32bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.windows.template_release.x86_32.mono
- name: Template .NET (32bit, debug)
target: template_debug
production: yes
build-mono: true
arch: x86_32
bin: godot.windows.template_debug.x86_32.mono
build-mono: true
env:
BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
steps:
# Clone Godot
@ -129,15 +108,15 @@ jobs:
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: ${{ inputs.python-version }}
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: ${{ inputs.python-arch }}
architecture: 'x64'
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Setup MSVC problem matcher
@ -147,12 +126,12 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=windows tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'
run: |
./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.build-mono && matrix.target == 'editor'
@ -166,5 +145,5 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.bin }}
name: ${{ env.BIN }}
path: bin/*