limboai/.github/workflows/windows.yml

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name: 🪟 Windows builds
on:
workflow_call:
inputs:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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workflow_dispatch:
inputs:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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# Global Settings
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes use_mingw=yes verbose=yes warnings=no progress=no
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DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
windows-builds:
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runs-on: "ubuntu-24.04"
name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
opts:
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# * Standard x86_64
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- name: Editor (x86_64, release)
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target: editor
arch: x86_64
llvm: false
dotnet: false
should-build: true
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- name: Template (x86_64, release)
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target: template_release
arch: x86_64
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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target: template_debug
arch: x86_64
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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# * Standard x86_32
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# - name: Editor (x86_32, release)
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# target: editor
# arch: x86_32
# llvm: false
# dotnet: false
# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
arch: x86_32
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
arch: x86_32
llvm: false
dotnet: false
should-build: ${{ !inputs.test-build }}
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# * Standard arm64
# - name: Editor (arm64, release)
# target: editor
# arch: arm64
# llvm: true
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# dotnet: false
# should-build: ${{ !inputs.test-build }}
- name: Template (arm64, release)
target: template_release
arch: arm64
llvm: true
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dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug)
target: template_debug
arch: arm64
llvm: true
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dotnet: false
should-build: ${{ !inputs.test-build }}
# * .NET x86_64
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- name: Editor .NET (x86_64, release)
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target: editor
arch: x86_64
llvm: false
dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, release)
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target: template_release
arch: x86_64
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
arch: x86_64
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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# * .NET x86_32
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# - name: Editor .NET (x86_32, release)
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# target: editor
# arch: x86_32
# llvm: false
# dotnet: true
# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
arch: x86_32
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
arch: x86_32
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
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# * .NET arm64
# - name: Editor .NET (arm64, release)
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# target: editor
# arch: arm64
# llvm: true
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# dotnet: true
# should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm64, release)
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target: template_release
arch: arm64
llvm: true
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dotnet: true
should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm64, debug)
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target: template_debug
arch: arm64
llvm: true
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dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
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env:
BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}${{matrix.opts.dotnet == true && '.mono' || ''}}
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Set up Linux toolchain
uses: ./modules/limboai/.github/actions/setup-linux-toolchain
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with:
arch: ${{matrix.opts.arch}}
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- name: Set up MinGW
uses: ./modules/limboai/.github/actions/setup-mingw-ubuntu
with:
arch: ${{matrix.opts.arch}}
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- name: Set up scons cache
uses: actions/cache@v4
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with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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# restore-keys: |
# ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
# ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
# ${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} use_llvm=${{matrix.opts.llvm}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
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- name: Prepare artifact
shell: bash
env:
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
rm -f bin/*.{exp,lib,pdb}
mkdir -p ${{env.OUTDIR}}
mv bin/* ${{env.OUTDIR}}
ls -R out/
- name: Rename templates
if: startsWith(matrix.opts.target, 'template')
shell: bash
env:
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
run: |
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
ls -R out/
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- name: Upload artifact
uses: actions/upload-artifact@v4
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with:
name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}
path: out/*
dotnet-assemblies:
runs-on: "windows-latest"
name: Build .NET assemblies
needs: windows-builds
strategy:
fail-fast: false
matrix:
opts:
- name: Editor .NET (x86_64, release)
target: editor
arch: x86_64
llvm: false
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
env:
BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}${{matrix.opts.dotnet == true && '.mono' || ''}}
steps:
- name: Clone Godot
uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Reconstruct artifact name
shell: bash
run: |
echo "ARTIFACT=${{env.NAME_PREFIX}}.dotnet.editor.windows.${{matrix.opts.arch}}" >> $GITHUB_ENV
- name: Download editor artifact
uses: actions/download-artifact@v4
with:
name: ${{env.ARTIFACT}}
path: bin/
- name: Build .NET assemblies
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
with:
platform: windows
bin: ${{env.BIN}}
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{env.ARTIFACT}}
overwrite: true
path: bin/*