forked from LGDG/ExampleProject
under
5bdca00c5e
When I added the "Windows" node to contain all the windows, it started blocking the inputs to the game window because it covers the entire window and its mouse_filter was set to block. |
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RetroWindowsGUI | ||
.gitignore | ||
FullscreenToggler.gd | ||
InteractToggleVisible.gd | ||
InteractiveItems.gd | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
readme.md | ||
remesh.txt | ||
thirdPerson.tscn |
readme.md
LGDG Example Project
Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).