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me4tw 2024-03-19 17:52:57 +10:00
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142 changed files with 3400 additions and 1 deletions

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.DS_Store
.godot

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RetroWindowsGUI/.DS_Store vendored Normal file

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class_name Desktop
extends Control
@export var the_game: Control # TheGame
var current_window: Control = the_game # current window
func _process(_delta):
#get_window().grab_focus()
pass
func _input(event: InputEvent):
if event.is_action_pressed("HotKey_ToggleFullscreen"):
# we can't maximize because godot considers borderless maximized to be fullscreen
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)

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class_name DesktopWindow
extends Control
@export var desktop: Desktop # desktop
@export var maximized_windows: Control # maximized windows
@export var taskbar: Control # taskbar
var windowed_rect: Rect2
func _input(event: InputEvent):
if event is InputEventMouseButton:
if event.pressed:
if get_global_rect().has_point(get_global_mouse_position()):
desktop.current_window = self
elif event is InputEventKey:
if event.keycode == KEY_F11:
if event.pressed:
if desktop.current_window == self:
toggle_maximized()
# toggle maximized
func toggle_maximized():
if get_parent() == maximized_windows:
position = windowed_rect.position
size = windowed_rect.size
reparent(desktop)
else:
windowed_rect = get_global_rect()
reparent(maximized_windows)
func close():
visible = false
func minimize():
visible = false

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