Commit Graph

18 Commits

Author SHA1 Message Date
Daniel Wolf 2cce8eebd9 Optimized timing at the beginning of an open or closed segment 2016-12-19 21:53:27 +01:00
Daniel Wolf 4af606ae89 Optimizing timing to make the animation less jittery and more readable 2016-12-19 21:53:02 +01:00
Daniel Wolf c86512f73e Fixed initialization error with some compilers 2016-12-13 10:20:03 +01:00
Daniel Wolf 43cf341586 Extracted animation functions into dedicated files 2016-12-13 09:45:27 +01:00
Daniel Wolf 651521a8c1 Animation steps return entire new timeline 2016-12-13 09:45:27 +01:00
Daniel Wolf 3c134bbafe Anticipating only vowels 2016-12-13 09:45:27 +01:00
Daniel Wolf 0cf5f7f365 Improved "H" rule 2016-12-13 09:45:26 +01:00
Daniel Wolf 21bea661c1 Switched back to simple shape sets instead of shape rules
The extra information can be generated automatically.
2016-12-13 09:45:26 +01:00
Daniel Wolf a24fe8874c Added AutoJoin template parameter to timeline classes
Previously, timelines would always automatically join adjacent elements
if their values were equal. That behavior was usually desired for mouth
shapes, but not for phones, animation rules, etc.
2016-12-13 09:45:26 +01:00
Daniel Wolf 2eb0948c49 "Popping" mouth open without inbetweens 2016-12-07 19:28:22 +01:00
Daniel Wolf 727b1d1261 Tweaks to animation rules 2016-12-07 19:28:22 +01:00
Daniel Wolf 3cdc78e889 Using new, bidirectional animation algorithm
Also, some rule tweaks
2016-12-07 19:28:21 +01:00
Daniel Wolf 6d67f77f62 Added shape-related lookup functions 2016-12-07 19:28:21 +01:00
Daniel Wolf f7d4a70d3d Moved shape shorthand constants into their own file 2016-12-07 19:28:20 +01:00
Daniel Wolf 4e9a588c66 Using two-element shape rules instead of shape sets 2016-11-25 21:22:00 +01:00
Daniel Wolf 82a76c9971 Improved animation rules 2016-11-25 21:01:29 +01:00
Daniel Wolf a913fa113b Added animation rules 2016-11-25 21:01:29 +01:00
Daniel Wolf 3e34425c11 Refactoring: Split code into multiple projects 2016-11-16 11:01:01 +01:00