Using two-element shape rules instead of shape sets
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@ -15,29 +15,34 @@ constexpr Shape G = Shape::G;
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constexpr Shape H = Shape::H;
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constexpr Shape X = Shape::X;
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Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, centiseconds previousDuration) {
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ShapeRule::ShapeRule(const ShapeSet& regularShapes, const ShapeSet& alternativeShapes) :
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regularShapes(regularShapes),
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alternativeShapes(alternativeShapes)
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{}
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Timeline<ShapeRule> animatePhone(optional<Phone> phone, centiseconds duration, centiseconds previousDuration) {
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// Returns a timeline with a single shape set
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auto single = [duration](ShapeSet value) {
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return Timeline<ShapeSet> { { 0_cs, duration, value } };
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auto single = [duration](ShapeRule value) {
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return Timeline<ShapeRule> {{0_cs, duration, value}};
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};
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// Returns a timeline with two shape sets, timed as a diphthong
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auto diphthong = [duration](ShapeSet first, ShapeSet second) {
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auto diphthong = [duration](ShapeRule first, ShapeRule second) {
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centiseconds firstDuration = duration_cast<centiseconds>(duration * 0.6);
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return Timeline<ShapeSet> {
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{ 0_cs, firstDuration, first },
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{ firstDuration, duration, second }
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return Timeline<ShapeRule> {
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{0_cs, firstDuration, first},
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{firstDuration, duration, second}
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};
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};
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// Returns a timeline with two shape sets, timed as a plosive
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auto plosive = [duration, previousDuration](ShapeSet first, ShapeSet second) {
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auto plosive = [duration, previousDuration](ShapeRule first, ShapeRule second) {
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centiseconds minOcclusionDuration = 4_cs;
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centiseconds maxOcclusionDuration = 12_cs;
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centiseconds occlusionDuration = clamp(previousDuration / 2, minOcclusionDuration, maxOcclusionDuration);
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return Timeline<ShapeSet> {
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{ -occlusionDuration, 0_cs, first },
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{ 0_cs, duration, second }
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return Timeline<ShapeRule> {
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{-occlusionDuration, 0_cs, first},
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{0_cs, duration, second}
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};
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};
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@ -47,59 +52,59 @@ Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, ce
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return animatePhone(referencePhone, duration, previousDuration);
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};
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static const ShapeSet any = { A, B, C, D, E, F, G, H, X };
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static const ShapeRule any{{A, B, C, D, E, F, G, H, X}};
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if (!phone) {
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return single({ X });
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return single({{X}});
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}
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switch (*phone) {
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case Phone::AO: return single({ E });
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case Phone::AA: return single({ D });
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case Phone::IY: return single({ B });
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case Phone::UW: return single({ F });
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case Phone::EH: return duration < 20_cs ? single({ C }) : single({ D });
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case Phone::IH: return single({ B });
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case Phone::UH: return single({ F });
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case Phone::AH: return single({ C });
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case Phone::Schwa: return single({ { B, C, D, E, F } });
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case Phone::AE: return single({ C });
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case Phone::EY: return diphthong({ C }, { B });
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case Phone::AY: return duration < 20_cs ? diphthong({ C }, { B }) : diphthong({ D }, { B });
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case Phone::OW: return single({ F });
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case Phone::AW: return duration < 20_cs ? diphthong({ C }, { F }) : diphthong({ D }, { F });
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case Phone::OY: return diphthong({ F }, { B });
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case Phone::ER: return duration < 7_cs ? like(Phone::Schwa) : single({ F });
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case Phone::AO: return single({{E}});
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case Phone::AA: return single({{D}});
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case Phone::IY: return single({{B}, {C}});
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case Phone::UW: return single({{F}});
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case Phone::EH: return duration < 20_cs ? single({{C}}) : single({{D}});
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case Phone::IH: return single({{B}, {C}});
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case Phone::UH: return single({{F}});
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case Phone::AH: return single({{C}});
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case Phone::Schwa: return single({{B, C, D, E, F}});
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case Phone::AE: return single({{C}});
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case Phone::EY: return diphthong({{C}}, {{B}, {C}});
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case Phone::AY: return duration < 20_cs ? diphthong({{C}}, {{B}, {C}}) : diphthong({{D}}, {{B}, {C}});
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case Phone::OW: return single({{F}});
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case Phone::AW: return duration < 20_cs ? diphthong({{C}}, {{F}}) : diphthong({{D}}, {{F}});
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case Phone::OY: return diphthong({{F}}, {{B}, {C}});
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case Phone::ER: return duration < 7_cs ? like(Phone::Schwa) : single({{F}});
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case Phone::P:
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case Phone::B: return plosive({ A }, any);
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case Phone::B: return plosive({{A}}, any);
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case Phone::T:
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case Phone::D: return plosive({ B, C, F, G, H }, any);
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case Phone::D: return plosive({{B, C, F, G, H}}, any);
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case Phone::K:
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case Phone::G: return plosive({ B, C, E, F, G, H }, any);
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case Phone::G: return plosive({{B, C, E, F, G, H}}, any);
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case Phone::CH:
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case Phone::JH: return single({ B, F });
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case Phone::JH: return single({{B, F}});
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case Phone::F:
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case Phone::V: return single({ G });
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case Phone::V: return single({{G}});
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case Phone::TH:
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case Phone::DH:
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case Phone::S:
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case Phone::Z:
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case Phone::SH:
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case Phone::ZH: return single({ B, F });
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case Phone::ZH: return single({{B, F}});
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case Phone::HH: return single(any);
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case Phone::M: return single({ A });
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case Phone::N: return single({ B, C, F, G, H });
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case Phone::NG: return single({ B, C, E, F, G });
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case Phone::L: return duration < 20_cs ? single({ B, C, D, E, F, G, H }) : single({ H });
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case Phone::R: return single({ B, C, E, F });
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case Phone::Y: return single({ B, C, F });
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case Phone::W: return single({ F });
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case Phone::M: return single({{A}});
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case Phone::N: return single({{B, C, F, G, H}});
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case Phone::NG: return single({{B, C, E, F, G}});
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case Phone::L: return duration < 20_cs ? single({{B, C, D, E, F, G, H}}) : single({{H}});
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case Phone::R: return single({{B, C, E, F}});
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case Phone::Y: return single({{B, C, F}});
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case Phone::W: return single({{F}});
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case Phone::Breath:
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case Phone::Cough:
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case Phone::Smack: return single({ C });
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case Phone::Noise: return single({ B });
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case Phone::Smack: return single({{C}});
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case Phone::Noise: return single({{B}});
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default: throw std::invalid_argument("Unexpected phone.");
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}
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@ -9,4 +9,11 @@
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// A set of mouth shapes that can be used to represent a certain sound
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using ShapeSet = std::set<Shape>;
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Timeline<ShapeSet> animatePhone(boost::optional<Phone> phone, centiseconds duration, centiseconds previousDuration);
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struct ShapeRule {
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ShapeRule(const ShapeSet& regularShapes, const ShapeSet& alternativeShapes = {});
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ShapeSet regularShapes;
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ShapeSet alternativeShapes;
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};
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Timeline<ShapeRule> animatePhone(boost::optional<Phone> phone, centiseconds duration, centiseconds previousDuration);
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