Added animation rules
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@ -218,6 +218,8 @@ set_target_properties(flite PROPERTIES FOLDER lib)
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# ... rhubarb-animation
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add_library(rhubarb-animation
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src/animation/animationRules.cpp
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src/animation/animationRules.h
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src/animation/mouthAnimation.cpp
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src/animation/mouthAnimation.h
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src/animation/Viseme.cpp
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@ -0,0 +1,96 @@
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#include "animationRules.h"
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#include <boost/algorithm/clamp.hpp>
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using std::chrono::duration_cast;
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using boost::algorithm::clamp;
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using boost::optional;
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constexpr Shape A = Shape::A;
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constexpr Shape B = Shape::B;
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constexpr Shape C = Shape::C;
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constexpr Shape D = Shape::D;
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constexpr Shape E = Shape::E;
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constexpr Shape F = Shape::F;
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constexpr Shape G = Shape::G;
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constexpr Shape H = Shape::H;
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constexpr Shape X = Shape::X;
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Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, centiseconds previousDuration) {
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// Returns a timeline with a single shape set
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auto single = [&](ShapeSet value) {
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return Timeline<ShapeSet> { { 0_cs, duration, value } };
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};
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// Returns a timeline with two shape sets, timed as a diphthong
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auto diphthong = [&](ShapeSet first, ShapeSet second) {
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centiseconds firstDuration = duration_cast<centiseconds>(duration * 0.6);
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return Timeline<ShapeSet> {
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{ 0_cs, firstDuration, first },
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{ firstDuration, duration, second }
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};
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};
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// Returns a timeline with two shape sets, timed as a plosive
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auto plosive = [&](ShapeSet first, ShapeSet second) {
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centiseconds maxOcclusionDuration = 12_cs;
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centiseconds leftOverlap = clamp(previousDuration / 2, 4_cs, maxOcclusionDuration);
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centiseconds rightOverlap = min(duration, maxOcclusionDuration - leftOverlap);
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return Timeline<ShapeSet> {
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{ -leftOverlap, rightOverlap, first },
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{ rightOverlap, duration, second }
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};
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};
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if (!phone) return single({ X });
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switch (*phone) {
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case Phone::AO: return single({ E });
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case Phone::AA: return single({ D });
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case Phone::IY: return single({ B });
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case Phone::UW: return single({ F });
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case Phone::EH: return duration < 20_cs ? single({ C }) : single({ D });
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case Phone::IH: return single({ B });
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case Phone::UH: return single({ E });
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case Phone::AH: return single({ C });
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case Phone::Schwa: return single({ { B, C, D, E, F } });
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case Phone::AE: return single({ D });
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case Phone::EY: return duration < 20_cs ? diphthong({ C }, { B }) : diphthong({ D }, { B });
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case Phone::AY: return diphthong({ D }, { B });
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case Phone::OW: return diphthong({ E }, { F });
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case Phone::AW: return diphthong({ D }, { F });
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case Phone::OY: return diphthong({ F }, { B });
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case Phone::ER: return duration < 7_cs ? single({ B }) : single({ E });
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case Phone::P:
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case Phone::B: return plosive({ A }, { A, B, C, D, E, F, G, H, X });
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case Phone::T:
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case Phone::D:
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case Phone::K: return single({ B, F });
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case Phone::G: return single({ B, C, E, F });
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case Phone::CH:
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case Phone::JH: return single({ B, F });
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case Phone::F:
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case Phone::V: return single({ G });
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case Phone::TH:
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case Phone::DH:
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case Phone::S:
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case Phone::Z:
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case Phone::SH:
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case Phone::ZH: return single({ B, F });
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case Phone::HH: return single({ B, C, D, E, F });
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case Phone::M: return single({ A });
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case Phone::N: return single({ B, C, F });
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case Phone::NG: return single({ B, C, D, E, F });
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case Phone::L: return single({ E, F, H });
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case Phone::R: return single({ B, F });
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case Phone::Y: return single({ B });
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case Phone::W: return single({ F });
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case Phone::Breath:
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case Phone::Cough:
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case Phone::Smack: return single({ C });
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case Phone::Noise: return single({ B });
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default: throw std::invalid_argument("Unexpected phone.");
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}
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}
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@ -0,0 +1,11 @@
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#pragma once
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#include <set>
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#include <boost/optional.hpp>
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#include "Shape.h"
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#include "Timeline.h"
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#include "Phone.h"
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using ShapeSet = std::set<Shape>;
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Timeline<ShapeSet> animatePhone(boost::optional<Phone> phone, centiseconds duration, centiseconds previousDuration);
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