Daniel Wolf
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e5c39efeeb
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Moved main executable into its own directory along with its build logic
This will make it easier to add other artifacts that require build steps.
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2018-01-24 18:38:09 +01:00 |
Daniel Wolf
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55cf80e40b
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Refactoring: Made imports more specific
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2017-09-12 19:29:10 +02:00 |
Daniel Wolf
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d1485d45d4
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Changed animation rule for AW sound
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2017-05-09 20:52:24 +02:00 |
Daniel Wolf
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e94f7b9aeb
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Animating ER sound as E shape, not B
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2017-03-26 22:17:25 +02:00 |
Daniel Wolf
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876fa024ad
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Using D shape more often
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2016-12-23 16:51:59 +01:00 |
Daniel Wolf
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9712483a75
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Improved pause animations
Previously, the pause shape could be identical to the following shape,
which meant that the mouth kept frozen at the beginning of the next word.
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2016-12-21 20:57:36 +01:00 |
Daniel Wolf
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43cf341586
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Extracted animation functions into dedicated files
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2016-12-13 09:45:27 +01:00 |
Daniel Wolf
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0cf5f7f365
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Improved "H" rule
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2016-12-13 09:45:26 +01:00 |
Daniel Wolf
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21bea661c1
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Switched back to simple shape sets instead of shape rules
The extra information can be generated automatically.
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2016-12-13 09:45:26 +01:00 |
Daniel Wolf
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2eb0948c49
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"Popping" mouth open without inbetweens
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2016-12-07 19:28:22 +01:00 |
Daniel Wolf
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727b1d1261
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Tweaks to animation rules
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2016-12-07 19:28:22 +01:00 |
Daniel Wolf
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3cdc78e889
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Using new, bidirectional animation algorithm
Also, some rule tweaks
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2016-12-07 19:28:21 +01:00 |
Daniel Wolf
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6d67f77f62
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Added shape-related lookup functions
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2016-12-07 19:28:21 +01:00 |
Daniel Wolf
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f7d4a70d3d
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Moved shape shorthand constants into their own file
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2016-12-07 19:28:20 +01:00 |
Daniel Wolf
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4e9a588c66
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Using two-element shape rules instead of shape sets
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2016-11-25 21:22:00 +01:00 |
Daniel Wolf
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82a76c9971
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Improved animation rules
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2016-11-25 21:01:29 +01:00 |
Daniel Wolf
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a913fa113b
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Added animation rules
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2016-11-25 21:01:29 +01:00 |