Commit Graph

17 Commits

Author SHA1 Message Date
Daniel Wolf e5c39efeeb Moved main executable into its own directory along with its build logic
This will make it easier to add other artifacts that require build steps.
2018-01-24 18:38:09 +01:00
Daniel Wolf 55cf80e40b Refactoring: Made imports more specific 2017-09-12 19:29:10 +02:00
Daniel Wolf d1485d45d4 Changed animation rule for AW sound 2017-05-09 20:52:24 +02:00
Daniel Wolf e94f7b9aeb Animating ER sound as E shape, not B 2017-03-26 22:17:25 +02:00
Daniel Wolf 876fa024ad Using D shape more often 2016-12-23 16:51:59 +01:00
Daniel Wolf 9712483a75 Improved pause animations
Previously, the pause shape could be identical to the following shape,
which meant that the mouth kept frozen at the beginning of the next word.
2016-12-21 20:57:36 +01:00
Daniel Wolf 43cf341586 Extracted animation functions into dedicated files 2016-12-13 09:45:27 +01:00
Daniel Wolf 0cf5f7f365 Improved "H" rule 2016-12-13 09:45:26 +01:00
Daniel Wolf 21bea661c1 Switched back to simple shape sets instead of shape rules
The extra information can be generated automatically.
2016-12-13 09:45:26 +01:00
Daniel Wolf 2eb0948c49 "Popping" mouth open without inbetweens 2016-12-07 19:28:22 +01:00
Daniel Wolf 727b1d1261 Tweaks to animation rules 2016-12-07 19:28:22 +01:00
Daniel Wolf 3cdc78e889 Using new, bidirectional animation algorithm
Also, some rule tweaks
2016-12-07 19:28:21 +01:00
Daniel Wolf 6d67f77f62 Added shape-related lookup functions 2016-12-07 19:28:21 +01:00
Daniel Wolf f7d4a70d3d Moved shape shorthand constants into their own file 2016-12-07 19:28:20 +01:00
Daniel Wolf 4e9a588c66 Using two-element shape rules instead of shape sets 2016-11-25 21:22:00 +01:00
Daniel Wolf 82a76c9971 Improved animation rules 2016-11-25 21:01:29 +01:00
Daniel Wolf a913fa113b Added animation rules 2016-11-25 21:01:29 +01:00