Daniel Wolf
c679b8fb71
Using different xml_writer_settings signature for old Boost versions
2016-09-11 11:40:17 +02:00
Daniel Wolf
261a768e0d
Removed Boost.Predef since it's not available in Boost 1.54
2016-09-11 11:40:17 +02:00
Daniel Wolf
d4b86357cf
Using boost::optional<T>.get_value_or() instead of value_or() for old Boost versions
2016-09-11 11:40:16 +02:00
Daniel Wolf
d98de34b98
Replaced calls to boost::optional<T>.value() with operator*
...
Boost 1.54 doesn't support value() yet, plus * is cleaner
2016-09-11 11:40:16 +02:00
Daniel Wolf
2aef178eb0
Better error messages for incompatible WAVE files
2016-09-10 21:19:12 +02:00
Daniel Wolf
b95a3f621c
Fixed Linux build
2016-08-31 22:21:53 +02:00
Daniel Wolf
8fd78d63cf
Animating pauses only between words, not at start or end of recording
2016-08-11 16:28:04 +02:00
Daniel Wolf
a632e7a3b3
Fixed TSV export
...
Exporter now terminates with shape X rather than A.
2016-08-11 15:49:51 +02:00
Daniel Wolf
81111ef96a
Fixed infinite loop with short recordings
2016-08-11 15:45:16 +02:00
Daniel Wolf
78027ea63c
Thread count can be limited via command-line argument
2016-08-11 10:29:01 +02:00
Daniel Wolf
206cde4658
Supporting noises (breathing, smacking, etc.)
2016-08-11 10:18:03 +02:00
Daniel Wolf
bd1f8226ec
Added TimeRange.trim() method
2016-08-11 10:16:50 +02:00
Daniel Wolf
734d06ad38
Disabling PocketSphinx's VAD
...
We're performing VAD ourselves
2016-08-10 20:46:32 +02:00
Daniel Wolf
a851a76ce5
Minor improvements to animation rules
2016-08-10 20:13:05 +02:00
Daniel Wolf
8b025a3522
Fixed predictive mouth animation
2016-08-10 18:53:01 +02:00
Daniel Wolf
16892ae991
Fixed OS X build
2016-08-10 18:24:24 +02:00
Daniel Wolf
b22378221f
Better AH animation
2016-08-07 20:38:02 +02:00
Daniel Wolf
c65c8b4eb3
Better animation of pauses in speech
2016-08-05 19:34:57 +02:00
Daniel Wolf
1c50ece142
Refactoring
2016-08-05 17:17:25 +02:00
Daniel Wolf
b62fe8af98
Improved timing of bilabial stops ("B", "P")
2016-08-04 22:21:48 +02:00
Daniel Wolf
c566ac56cc
Suppressing log messages in console for non-debug builds
2016-08-04 21:02:40 +02:00
Daniel Wolf
229105a965
Fixed erratic progress display
2016-08-04 20:39:40 +02:00
Daniel Wolf
6888dadd04
Speedup through better multithreading
...
* Fixed excessive locking
* Using more threads for voice recognition
2016-08-04 19:39:43 +02:00
Daniel Wolf
1cb41b8309
Workaround for another kind of decoder corruption
2016-08-03 21:33:13 +02:00
Daniel Wolf
0a577d1947
Fixed audio resampling
...
Audio was cut off due to incorrect length calculation
2016-08-03 20:55:45 +02:00
Daniel Wolf
f356855bbd
Implemented tweening for smoother animation
2016-08-02 22:02:59 +02:00
Daniel Wolf
95d46ef0b7
Re-written animation code
...
* Still uses (almost) the same rules, but more powerful underlying concept
* Re-introduced shape H for "L" sounds
* Introduced shape X for idle position
2016-07-31 21:42:37 +02:00
Daniel Wolf
26cae93478
Refactored audio handling
...
Now audio clips can be passed around as const references
and don't carry state any more.
2016-07-27 21:58:37 +02:00
Daniel Wolf
799f334fa7
Using unique_ptr instead of raw pointers in object pool
2016-07-27 21:44:39 +02:00
Daniel Wolf
b3b2366468
Re-written library code for parallel execution
...
The new implementation correctly re-throws exceptions on the calling thread
instead of terminating the application.
2016-07-27 21:44:39 +02:00
Daniel Wolf
5198ee9230
Made Lazy<T> copyable
2016-07-20 20:16:23 +02:00
Daniel Wolf
17b43ad205
Added class Lazy<T>
2016-07-19 21:33:07 +02:00
Daniel Wolf
ddcadad710
Introduced user-defined literal "cs" for centiseconds
...
Now that ReSharper supports it (see https://youtrack.jetbrains.com/issue/RSCPP-14653 )
2016-07-05 21:17:51 +02:00
Daniel Wolf
0447cbb4ff
Refactored VAD multithreading
2016-06-30 20:52:29 +02:00
Daniel Wolf
8fa494fb77
Improved VAD quality via dry run
2016-06-30 20:42:36 +02:00
Daniel Wolf
6de7ba020a
Fixed VAD error handling
2016-06-30 20:17:28 +02:00
Daniel Wolf
ed27b8470c
Workaround for PocketSphinx bug
...
See https://sourceforge.net/p/cmusphinx/discussion/help/thread/f1dd91c5/#7529
Also minor refactoring.
2016-06-30 20:06:38 +02:00
Daniel Wolf
2c0471e79f
Improved lip animation for B/P and L sounds
2016-06-29 22:35:14 +02:00
Daniel Wolf
2d314f4bc7
Multithreaded recognition: refactoring and fixes
...
* Decoders are correctly released after use
* Determining optimal thread count for multithreading
2016-06-29 21:47:25 +02:00
Daniel Wolf
f13449f810
Added thread info to logging
2016-06-29 21:47:25 +02:00
Daniel Wolf
75407dab54
Augmenting each detected voice activity to give recognizer some silence samples to work with
2016-06-29 21:47:25 +02:00
Daniel Wolf
2a5ed95698
Improved animation quality through new algorithm
...
Using "lazy" ruleset instead of 1:1 mapping from phones
2016-06-29 21:46:08 +02:00
Daniel Wolf
8c9466bcf3
Removed mouth shape H (special shape for 'L' sound)
2016-06-26 21:06:22 +02:00
Daniel Wolf
9bf8355742
Sped up recognition via multithreading
2016-06-26 21:06:21 +02:00
Daniel Wolf
3a0a38575f
Sped up VAD via multithreading
2016-06-26 21:06:21 +02:00
Daniel Wolf
84097756c8
Added ThreadPool class
2016-06-26 14:02:17 +02:00
Daniel Wolf
0aeb35c42e
Fixed deprecated library calls
2016-06-26 11:06:44 +02:00
Daniel Wolf
c9b17e1937
Improved tokenization by taking dictionary into account
2016-06-25 21:52:04 +02:00
Daniel Wolf
f275267ac7
Small VAD improvements
...
* RAII
* Slightly fewer false positives
2016-06-24 22:35:33 +02:00
Daniel Wolf
faa3f2b4bb
Fixed overflow with long audio files
2016-06-24 21:51:17 +02:00