Speedup through better multithreading
* Fixed excessive locking * Using more threads for voice recognition
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@ -361,13 +361,15 @@ BoundedTimeline<Phone> detectPhones(
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std::stack<lambda_unique_ptr<ps_decoder_t>> decoderPool;
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std::mutex decoderPoolMutex;
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auto getDecoder = [&] {
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std::lock_guard<std::mutex> lock(decoderPoolMutex);
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if (decoderPool.empty()) {
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decoderPool.push(createDecoder(dialog));
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{
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std::lock_guard<std::mutex> lock(decoderPoolMutex);
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if (!decoderPool.empty()) {
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auto decoder = std::move(decoderPool.top());
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decoderPool.pop();
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return std::move(decoder);
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}
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}
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auto decoder = std::move(decoderPool.top());
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decoderPool.pop();
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return std::move(decoder);
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return createDecoder(dialog);
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};
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auto returnDecoder = [&](lambda_unique_ptr<ps_decoder_t> decoder) {
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std::lock_guard<std::mutex> lock(decoderPoolMutex);
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@ -408,7 +410,7 @@ BoundedTimeline<Phone> detectPhones(
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// Don't use more threads than there are utterances to be processed
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static_cast<int>(utterances.size()),
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// Don't waste time creating additional threads (and decoders!) if the recording is short
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static_cast<int>(duration_cast<std::chrono::seconds>(audioClip->getTruncatedRange().getLength()).count() / 10)
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static_cast<int>(duration_cast<std::chrono::seconds>(audioClip->getTruncatedRange().getLength()).count() / 5)
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});
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logging::debug("Speech recognition -- start");
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runParallel(processUtterance, utterances, threadCount, dialogProgressSink, getUtteranceProgressWeight);
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