Fixed predictive mouth animation
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@ -230,8 +230,9 @@ ContinuousTimeline<Shape> animate(const BoundedTimeline<Phone> &phones) {
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// Convert viseme to phone
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Shape shape = viseme.getShape(it->getTimeRange().getLength(), lastShape);
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shapes.set(it->getTimeRange(), shape);
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lastShape = shape;
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}
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// Animate pauses
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