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LimboAI - Behavior Trees and Hierarchical State Machines for Godot 4 LimboAI - Behavior Trees and State Machines for Godot 4
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LimboAI is a C++ module for Godot Engine 4 that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors. LimboAI is a C++ module for Godot Engine 4 that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors.
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- Delegation: Instead of extending `LimboState`, utilize vanilla `LimboState` and delegate implementation to provided callback functions. Perfect for game jams and quick prototyping. - Delegation: Instead of extending `LimboState`, utilize vanilla `LimboState` and delegate implementation to provided callback functions. Perfect for game jams and quick prototyping.
- 🛈 Note: Currently, state machine transition setup and initialization must be done through code as there is no GUI editor for state machines. - 🛈 Note: Currently, state machine transition setup and initialization must be done through code as there is no GUI editor for state machines.
## How to Get Started
You have two options to start using this module:
1. Download precompiled builds by going to "Actions → All Builds."
2. Compile the module on your own (see next section).
## Compiling ## Compiling
> 🛈 Precompiled builds are a WIP > 🛈 Precompiled builds are available in "Actions → All Builds"
To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included. To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.