Debugger: Add making debugger window floating
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@ -133,15 +133,38 @@ void LimboDebuggerTab::_filter_changed(String p_text) {
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_update_bt_player_list(active_bt_players, p_text);
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}
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LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session) {
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void LimboDebuggerTab::_window_visibility_changed(bool p_visible) {
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make_floating->set_visible(!p_visible);
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}
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LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowWrapper *p_wrapper) {
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session = p_session;
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window_wrapper = p_wrapper;
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root_vb = memnew(VBoxContainer);
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add_child(root_vb);
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toolbar = memnew(HBoxContainer);
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root_vb->add_child(toolbar);
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hsc = memnew(HSplitContainer);
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add_child(hsc);
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hsc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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hsc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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root_vb->add_child(hsc);
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VBoxContainer *list_box = memnew(VBoxContainer);
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hsc->add_child(list_box);
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if (p_wrapper->is_window_available()) {
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make_floating = memnew(ScreenSelect);
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make_floating->set_flat(true);
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make_floating->set_h_size_flags(Control::SIZE_EXPAND | Control::SIZE_SHRINK_END);
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make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating."));
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make_floating->connect(SNAME("request_open_in_screen"), callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
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toolbar->add_child(make_floating);
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p_wrapper->connect(SNAME("window_visibility_changed"), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed));
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}
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filter_players = memnew(LineEdit);
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filter_players->set_placeholder(TTR("Filter Players"));
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filter_players->connect(SNAME("text_changed"), callable_mp(this, &LimboDebuggerTab::_filter_changed));
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@ -188,13 +211,32 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session) {
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//////////////////////// LimboDebuggerPlugin
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void LimboDebuggerPlugin::_window_visibility_changed(bool p_visible) {
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}
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void LimboDebuggerPlugin::setup_session(int p_idx) {
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Ref<EditorDebuggerSession> session = get_session(p_idx);
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tab = memnew(LimboDebuggerTab(session));
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if (tab != nullptr) {
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tab->queue_free();
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window_wrapper->queue_free();
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}
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window_wrapper = memnew(WindowWrapper);
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window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("LimboAI Debugger")));
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window_wrapper->set_margins_enabled(true);
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window_wrapper->set_name("LimboAI");
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tab = memnew(LimboDebuggerTab(session, window_wrapper));
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tab->set_name("LimboAI");
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window_wrapper->set_wrapped_control(tab);
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window_wrapper->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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window_wrapper->connect(SNAME("window_visibility_changed"), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed));
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session->connect(SNAME("started"), callable_mp(tab, &LimboDebuggerTab::start_session));
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session->connect(SNAME("stopped"), callable_mp(tab, &LimboDebuggerTab::stop_session));
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session->add_session_tab(tab);
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session->add_session_tab(window_wrapper);
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}
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bool LimboDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session) {
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@ -221,4 +263,4 @@ LimboDebuggerPlugin::LimboDebuggerPlugin() {
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tab = nullptr;
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}
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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@ -21,6 +21,7 @@
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#include "core/object/object.h"
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#include "core/typedefs.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/window_wrapper.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/panel_container.h"
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@ -33,20 +34,26 @@ class LimboDebuggerTab : public PanelContainer {
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private:
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List<String> active_bt_players;
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Ref<EditorDebuggerSession> session;
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HSplitContainer *hsc;
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Label *info_message;
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ItemList *bt_player_list;
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BehaviorTreeView *bt_view;
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VBoxContainer *view_box;
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HBoxContainer *alert_box;
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TextureRect *alert_icon;
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Label *alert_message;
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LineEdit *filter_players;
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VBoxContainer *root_vb = nullptr;
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HBoxContainer *toolbar = nullptr;
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HSplitContainer *hsc = nullptr;
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Label *info_message = nullptr;
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ItemList *bt_player_list = nullptr;
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BehaviorTreeView *bt_view = nullptr;
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VBoxContainer *view_box = nullptr;
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HBoxContainer *alert_box = nullptr;
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TextureRect *alert_icon = nullptr;
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Label *alert_message = nullptr;
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LineEdit *filter_players = nullptr;
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Button *make_floating = nullptr;
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WindowWrapper *window_wrapper = nullptr;
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void _show_alert(const String &p_message);
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void _update_bt_player_list(const List<String> &p_node_paths, const String &p_filter);
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void _bt_selected(int p_idx);
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void _filter_changed(String p_text);
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void _window_visibility_changed(bool p_visible);
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public:
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void start_session();
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@ -56,14 +63,17 @@ public:
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String get_selected_bt_player();
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void update_behavior_tree(const BehaviorTreeData &p_data);
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LimboDebuggerTab(Ref<EditorDebuggerSession> p_session);
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LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowWrapper *p_wrapper);
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};
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class LimboDebuggerPlugin : public EditorDebuggerPlugin {
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GDCLASS(LimboDebuggerPlugin, EditorDebuggerPlugin);
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private:
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LimboDebuggerTab *tab;
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LimboDebuggerTab *tab = nullptr;
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WindowWrapper *window_wrapper = nullptr;
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void _window_visibility_changed(bool p_visible);
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public:
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void setup_session(int p_idx) override;
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