From 9ad8a84e8d8be36e551ca4bf37b8f772b44c4625 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 2 Aug 2023 15:36:12 +0200 Subject: [PATCH] Update README --- README.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3f83339..ab9f59c 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -LimboAI - Behavior Trees and Hierarchical State Machines for Godot 4 +LimboAI - Behavior Trees and State Machines for Godot 4 --- LimboAI is a C++ module for Godot Engine 4 that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors. @@ -35,9 +35,16 @@ A Behavior Tree (BT) is a powerful hierarchical structure used to model and cont - Delegation: Instead of extending `LimboState`, utilize vanilla `LimboState` and delegate implementation to provided callback functions. Perfect for game jams and quick prototyping. - 🛈 Note: Currently, state machine transition setup and initialization must be done through code as there is no GUI editor for state machines. +## How to Get Started + +You have two options to start using this module: + +1. Download precompiled builds by going to "Actions → All Builds." +2. Compile the module on your own (see next section). + ## Compiling -> 🛈 Precompiled builds are a WIP +> 🛈 Precompiled builds are available in "Actions → All Builds" To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.