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README.md
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README.md
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LimboAI - Behavior Trees and Hierarchical State Machines for Godot 4
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LimboAI - Behavior Trees and State Machines for Godot 4
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LimboAI is a C++ module for Godot Engine 4 that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors.
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LimboAI is a C++ module for Godot Engine 4 that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors.
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- Delegation: Instead of extending `LimboState`, utilize vanilla `LimboState` and delegate implementation to provided callback functions. Perfect for game jams and quick prototyping.
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- Delegation: Instead of extending `LimboState`, utilize vanilla `LimboState` and delegate implementation to provided callback functions. Perfect for game jams and quick prototyping.
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- 🛈 Note: Currently, state machine transition setup and initialization must be done through code as there is no GUI editor for state machines.
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- 🛈 Note: Currently, state machine transition setup and initialization must be done through code as there is no GUI editor for state machines.
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## How to Get Started
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You have two options to start using this module:
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1. Download precompiled builds by going to "Actions → All Builds."
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2. Compile the module on your own (see next section).
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## Compiling
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## Compiling
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> 🛈 Precompiled builds are a WIP
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> 🛈 Precompiled builds are available in "Actions → All Builds"
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To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.
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To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.
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