limboai/editor/debugger/behavior_tree_view.h

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/* behavior_tree_view.h */
#ifdef TOOLS_ENABLED
#ifndef BEHAVIOR_TREE_VIEW_H
#define BEHAVIOR_TREE_VIEW_H
#include "behavior_tree_data.h"
2023-07-20 16:35:36 +00:00
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
class BehaviorTreeView : public Control {
GDCLASS(BehaviorTreeView, Control);
private:
Tree *tree;
StyleBoxFlat sbf_running;
StyleBoxFlat sbf_success;
StyleBoxFlat sbf_failure;
Vector<int> collapsed_ids;
Ref<Texture2D> icon_running;
Ref<Texture2D> icon_success;
Ref<Texture2D> icon_failure;
void _draw_success_status(Object *p_obj, Rect2 p_rect);
void _draw_running_status(Object *p_obj, Rect2 p_rect);
void _draw_failure_status(Object *p_obj, Rect2 p_rect);
void _item_collapsed(Object *p_obj);
protected:
static void _bind_methods();
void _notification(int p_notification);
public:
void update_tree(const BehaviorTreeData &p_data);
void clear();
BehaviorTreeView();
};
#endif // BEHAVIOR_TREE_VIEW
#endif // TOOLS_ENABLED