limboai/.github/workflows/linux.yml

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name: 🐧 Linux builds
on:
workflow_call:
inputs:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
workflow_dispatch:
inputs:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
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linux-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.opts.name }}
strategy:
fail-fast: false
matrix:
opts:
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- name: Editor (x86_64, release)
target: editor
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arch: x86_64
dotnet: false
should-build: true
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
dotnet: false
should-build: true
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
dotnet: false
should-build: ${{ !inputs.test-build }}
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# - name: Editor (x86_32, release)
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# target: editor
# arch: x86_32
# dotnet: false
# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
arch: x86_32
dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
arch: x86_32
dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Editor .NET (x86_64, release)
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target: editor
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arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, release)
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target: template_release
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arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
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arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
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# - name: Editor .NET (x86_32, release)
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# target: editor
# arch: x86_32
# dotnet: true
# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
arch: x86_32
dotnet: true
should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
arch: x86_32
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
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env:
BIN: godot.linuxbsd.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Set up Linux toolchain
uses: ./modules/limboai/.github/actions/setup-linux-toolchain
with:
arch: ${{matrix.opts.arch}}
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- name: Set up Wayland deps
run: |
sudo apt-get install libwayland-dev
- name: Set up scons cache
uses: actions/cache@v4
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with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=linuxbsd target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
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run: |
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./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
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run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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- name: Prepare artifact
env:
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
strip ./bin/godot.*
chmod +x ./bin/godot.*
mkdir -p ${{env.OUTDIR}}
mv bin/* ${{env.OUTDIR}}
ls -R out/
# Zipping the editor artifact to retain executable bit;
# workaround for: https://github.com/actions/upload-artifact/issues/38
- name: Zip the editor artifact
if: matrix.opts.target == 'editor'
shell: bash
run: |
pushd out/
zip -r godot-limboai.editor.linux.zip *
rm godot.*
rm -rf GodotSharp/
echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
popd
- name: Rename templates
if: startsWith(matrix.opts.target, 'template')
env:
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
run: |
mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.opts.arch}}
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls -R out/
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- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.linux.${{matrix.opts.arch}}
path: out/*