limboai/.github/workflows/macos.yml

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name: 🍎 macOS builds
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on:
workflow_call:
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inputs:
godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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workflow_dispatch:
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inputs:
godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
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# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
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DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
macos-builds:
runs-on: "macos-latest"
name: ${{ matrix.opts.name }}
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strategy:
fail-fast: false
matrix:
opts:
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- name: Editor (x86_64, release)
target: editor
arch: x86_64
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dotnet: false
should-build: true
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- name: Template (x86_64, release)
target: template_release
arch: x86_64
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dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
target: template_debug
arch: x86_64
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dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Editor (arm64, release)
target: editor
arch: arm64
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dotnet: false
should-build: true
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- name: Template (arm64, release)
target: template_release
arch: arm64
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dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, debug)
target: template_debug
arch: arm64
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dotnet: false
should-build: ${{ !inputs.test-build }}
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- name: .NET Editor (x86_64, release)
target: editor
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: .NET Template (x86_64, release)
target: template_release
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: .NET Template (x86_64, debug)
target: template_debug
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: .NET Editor (arm64, release)
target: editor
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: .NET Template (arm64, release)
target: template_release
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: .NET Template (arm64, debug)
target: template_debug
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
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env:
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BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
uses: actions/setup-python@v5
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with:
python-version: "3.x"
architecture: "x64"
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- name: Set up scons
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run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
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- name: Set up .NET SDK 6.0
if: matrix.opts.dotnet
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
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- name: Diagnostics
run: |
python --version
scons --version
dotnet --info
- name: Set up Vulkan SDK
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run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Set up scons cache
uses: actions/cache@v4
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with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
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scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: |
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: actions/upload-artifact@v4
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with:
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name: tmp-${{matrix.opts.dotnet == true && 'dotnet-' || ''}}macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
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path: bin/*
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make-macos-bundle:
runs-on: "macos-latest"
name: Make macOS Bundles
needs: macos-builds
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strategy:
fail-fast: false
matrix:
opts:
- download-prefix: tmp-macos
dotnet: false
should-build: true
- download-prefix: tmp-dotnet-macos
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Download editor artifact
uses: actions/download-artifact@v4
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with:
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pattern: ${{matrix.opts.download-prefix}}-editor-*
merge-multiple: true
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path: bin/
# Zipping the editor bundle to retain executable bit;
# workaround for: https://github.com/actions/upload-artifact/issues/38
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- name: Make editor bundle
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env:
APP_NAME: Godot${{matrix.opts.dotnet == true && '_mono' || ''}}.app
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run: |
ls bin/
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lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
du -sh bin/
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strip bin/godot.macos.editor.universal
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du -sh bin/
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mkdir -p out/editor/
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cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
cp bin/godot.macos.editor.universal out/editor/${APP_NAME}/Contents/MacOS/Godot
chmod +x out/editor/${APP_NAME}/Contents/MacOS/Godot
cp -r bin/GodotSharp out/editor/${APP_NAME}/Contents/Resources/GodotSharp || true
pushd out/editor
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zip -q -9 -r ${APP_NAME}.zip ${APP_NAME}
rm -rf ${APP_NAME}
echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
popd
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rm -rf bin/*
ls out/editor/
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- name: Upload editor bundle
uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.editor.macos.universal
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path: out/editor/*
- name: Download templates artifact
if: ${{ !inputs.test-build }}
uses: actions/download-artifact@v4
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with:
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pattern: ${{matrix.opts.download-prefix}}-template_*
merge-multiple: true
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path: bin/
- name: Make templates bundle
if: ${{ !inputs.test-build }}
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run: |
rm -rf out/
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ls bin/
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lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
strip bin/godot.*.universal
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cp -r misc/dist/macos_template.app macos_template.app
mkdir -p macos_template.app/Contents/MacOS
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
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zip -q -9 -r macos.zip macos_template.app
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mkdir -p out/templates/
mv macos.zip out/templates/macos.zip
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
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rm -rf bin/*
ls out/templates/
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- uses: geekyeggo/delete-artifact@v5
with:
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name: ${{matrix.opts.download-prefix}}-*
useGlob: true
failOnError: false
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- name: Upload templates bundle
if: ${{ !inputs.test-build }}
uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.export-templates.macos
path: out/*