2024-01-07 05:51:34 +00:00
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/**
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* limbo_def.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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2024-01-09 12:34:24 +00:00
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#include "limbo_compat.h"
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2024-01-07 16:33:05 +00:00
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#ifdef LIMBOAI_MODULE
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void EDIT_SCRIPT(const String &p_path) {
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Ref<Resource> res = ScriptEditor::get_singleton()->open_file(p_path);
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ERR_FAIL_COND_MSG(res.is_null(), "Failed to load script: " + p_path);
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EditorNode::get_singleton()->edit_resource(res);
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}
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#endif // LIMBOAI_MODULE
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2024-01-07 05:51:34 +00:00
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#ifdef LIMBOAI_GDEXTENSION
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2024-01-07 16:33:05 +00:00
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#include "godot_cpp/classes/editor_interface.hpp"
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2024-01-09 15:25:28 +00:00
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#include "godot_cpp/core/error_macros.hpp"
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#include "godot_cpp/variant/typed_array.hpp"
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2024-01-07 05:51:34 +00:00
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#include <godot_cpp/classes/editor_settings.hpp>
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2024-01-09 12:34:24 +00:00
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#include <godot_cpp/classes/project_settings.hpp>
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2024-01-07 16:33:05 +00:00
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/script.hpp>
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2024-01-09 15:25:28 +00:00
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#include <godot_cpp/classes/script_editor.hpp>
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#include <godot_cpp/classes/script_editor_base.hpp>
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2024-01-07 12:36:59 +00:00
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#include <godot_cpp/classes/translation_server.hpp>
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2024-01-07 05:51:34 +00:00
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using namespace godot;
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Variant _EDITOR_GET(const String &p_setting) {
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Ref<EditorSettings> es = EditorInterface::get_singleton()->get_editor_settings();
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ERR_FAIL_COND_V(es.is_null() || !es->has_setting(p_setting), Variant());
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return es->get(p_setting);
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}
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2024-01-07 12:36:59 +00:00
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String TTR(const String &p_text, const String &p_context) {
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if (TranslationServer::get_singleton()) {
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return TranslationServer::get_singleton()->translate(p_text, p_context);
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}
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return p_text;
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}
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2024-01-07 16:33:05 +00:00
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void EDIT_SCRIPT(const String &p_path) {
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Ref<Script> res = RESOURCE_LOAD(p_path, "Script");
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ERR_FAIL_COND_MSG(res.is_null(), "Failed to load script: " + p_path);
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EditorInterface::get_singleton()->edit_script(res);
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}
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2024-01-09 12:34:24 +00:00
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Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
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Variant ret;
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if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
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ProjectSettings::get_singleton()->set(p_var, p_default);
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}
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ret = GLOBAL_GET(p_var);
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ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
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// ProjectSettings::get_singleton()->set_builtin_order(p_var);
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ProjectSettings::get_singleton()->set_as_basic(p_var, p_basic);
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ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
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// ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs);
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ProjectSettings::get_singleton()->set_as_internal(p_var, p_internal);
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return ret;
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}
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Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
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Variant ret = _GLOBAL_DEF(p_info.name, p_default, p_restart_if_changed, p_ignore_value_in_docs, p_basic, p_internal);
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Dictionary dic_info;
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dic_info["type"] = p_info.type;
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dic_info["name"] = p_info.name;
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dic_info["class_name"] = p_info.class_name;
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dic_info["hint"] = p_info.hint;
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dic_info["hint_string"] = p_info.hint_string;
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dic_info["usage"] = p_info.usage;
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ProjectSettings::get_singleton()->add_property_info(dic_info);
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return ret;
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}
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2024-01-09 15:25:28 +00:00
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void SHOW_DOC(const String &p_topic) {
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#ifdef LIMBOAI_MODULE
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ScriptEditor::get_singleton()->goto_help(m_doc);
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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#else // LIMBOAI_GDEXTENSION
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TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
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ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");
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ScriptEditorBase *seb = Object::cast_to<ScriptEditorBase>(open_editors.front());
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ERR_FAIL_NULL(seb);
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seb->emit_signal("go_to_help", p_topic);
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#endif // ! LIMBOAI_MODULE
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}
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#endif // ! LIMBOAI_GDEXTENSION
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