28 lines
799 B
C++
28 lines
799 B
C++
|
/**
|
||
|
* limbo_def.cpp
|
||
|
* =============================================================================
|
||
|
* Copyright 2021-2023 Serhii Snitsaruk
|
||
|
*
|
||
|
* Use of this source code is governed by an MIT-style
|
||
|
* license that can be found in the LICENSE file or at
|
||
|
* https://opensource.org/licenses/MIT.
|
||
|
* =============================================================================
|
||
|
*/
|
||
|
|
||
|
#include "limbo_def.h"
|
||
|
#include "godot_cpp/classes/editor_interface.hpp"
|
||
|
|
||
|
#ifdef LIMBOAI_GDEXTENSION
|
||
|
|
||
|
#include <godot_cpp/classes/editor_settings.hpp>
|
||
|
|
||
|
using namespace godot;
|
||
|
|
||
|
Variant _EDITOR_GET(const String &p_setting) {
|
||
|
Ref<EditorSettings> es = EditorInterface::get_singleton()->get_editor_settings();
|
||
|
ERR_FAIL_COND_V(es.is_null() || !es->has_setting(p_setting), Variant());
|
||
|
return es->get(p_setting);
|
||
|
}
|
||
|
|
||
|
#endif
|