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ExampleProject/RetroWindowsGUI
under d47c6ed935 Change maximizing logic
Before this, maximizing a window functioned by reparenting it to a
margincontainer. Now, maximizing a window is a matter of setting its
anchors and offsets. It will require more code but the reparenting
strategy was causing problems because maximized windows were always
displayed below windowed ones. This could technically be solved by
modifying z-indexes of windows individually but this seems like a less
annoying solution than that in the long run.
2024-03-20 13:42:53 -07:00
..
Images ok 2024-03-19 17:52:57 +10:00
.DS_Store ok 2024-03-19 17:52:57 +10:00
Desktop.gd Make VirtualDesktop enable borderless 2024-03-20 12:54:17 -07:00
DesktopWindow.gd Change maximizing logic 2024-03-20 13:42:53 -07:00
DesktopWindow.tscn Fix the 9-slice of the window content panel 2024-03-20 11:46:36 -07:00
InventoryTheme.tres ok 2024-03-19 17:52:57 +10:00
ResizeHandle.gd ok 2024-03-19 17:52:57 +10:00
RetroWindow.gd ok 2024-03-19 17:52:57 +10:00
RetroWindowsTheme.tres ok 2024-03-19 17:52:57 +10:00
Window.tscn Fix game window not receiving inputs 2024-03-20 13:30:08 -07:00
me.ogg ok 2024-03-19 17:52:57 +10:00
me.ogg.import ok 2024-03-19 17:52:57 +10:00