forked from LGDG/ExampleProject
under
d47c6ed935
Before this, maximizing a window functioned by reparenting it to a margincontainer. Now, maximizing a window is a matter of setting its anchors and offsets. It will require more code but the reparenting strategy was causing problems because maximized windows were always displayed below windowed ones. This could technically be solved by modifying z-indexes of windows individually but this seems like a less annoying solution than that in the long run. |
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RetroWindowsGUI | ||
.gitignore | ||
FullscreenToggler.gd | ||
InteractToggleVisible.gd | ||
InteractiveItems.gd | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
readme.md | ||
remesh.txt | ||
thirdPerson.tscn |
readme.md
LGDG Example Project
Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).