forked from LGDG/ExampleProject
Remove superfluous alt+enter fullscreen controls
This commit is contained in:
parent
35a8fc2f1a
commit
1801c8e5ba
|
@ -7,18 +7,3 @@ var current_window: Control = the_game # current window
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
|
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
#get_window().grab_focus()
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _input(event: InputEvent):
|
|
||||||
if event.is_action_pressed("HotKey_ToggleFullscreen"):
|
|
||||||
# we can't maximize because godot considers borderless maximized to be fullscreen
|
|
||||||
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
|
|
||||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
|
||||||
else:
|
|
||||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue