diff --git a/RetroWindowsGUI/Desktop.gd b/RetroWindowsGUI/Desktop.gd index e6cacd7..a54f1ec 100644 --- a/RetroWindowsGUI/Desktop.gd +++ b/RetroWindowsGUI/Desktop.gd @@ -6,19 +6,4 @@ var current_window: Control = the_game # current window func _ready() -> void: DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true) - -func _process(_delta): - #get_window().grab_focus() - pass - -func _input(event: InputEvent): - if event.is_action_pressed("HotKey_ToggleFullscreen"): - # we can't maximize because godot considers borderless maximized to be fullscreen - if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN: - DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) - else: - DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) - - -