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example godot project
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under 8c8fc8058d Use _gui_input for header drag
Before this, if you moved a window's header to overlap the game window's
header, dragging the window again would drag the window and the game
window.
2024-03-20 11:11:16 -07:00
RetroWindowsGUI Use _gui_input for header drag 2024-03-20 11:11:16 -07:00
.gitignore ok 2024-03-19 17:52:57 +10:00
FullscreenToggler.gd initial 2024-03-14 21:50:53 +10:00
InteractToggleVisible.gd initial 2024-03-14 21:50:53 +10:00
InteractiveItems.gd initial 2024-03-14 21:50:53 +10:00
icon.svg initial 2024-03-14 21:50:53 +10:00
icon.svg.import initial 2024-03-14 21:50:53 +10:00
project.godot ok 2024-03-19 17:52:57 +10:00
readme.md Added readme 2024-03-19 17:54:42 +10:00
remesh.txt ok 2024-03-14 22:50:47 +10:00
thirdPerson.tscn initial 2024-03-14 21:50:53 +10:00

readme.md

LGDG Example Project

Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).