forked from LGDG/ExampleProject
under
845a09a62b
Before this, if the headers of two windows overlapped and you clicked and dragged in that overlap, both windows would move at the same time. After this, only the front window gets dragged. The way that this works is that we use _gui_input instead of _input. This works because _gui_input is only sent to the top-level control. |
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RetroWindowsGUI | ||
.gitignore | ||
FullscreenToggler.gd | ||
InteractToggleVisible.gd | ||
InteractiveItems.gd | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
readme.md | ||
remesh.txt | ||
thirdPerson.tscn |
readme.md
LGDG Example Project
Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).