forked from LGDG/ExampleProject
under
359e60d108
The Inventory window was created directly in the desktop scene but it needs to be a template we can instantiate so I've moved it into its own PackedScene. |
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RetroWindowsGUI | ||
.gitignore | ||
FullscreenToggler.gd | ||
InteractToggleVisible.gd | ||
InteractiveItems.gd | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
readme.md | ||
remesh.txt | ||
thirdPerson.tscn |
readme.md
LGDG Example Project
Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).