Daniel Wolf
6888dadd04
Speedup through better multithreading
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* Fixed excessive locking
* Using more threads for voice recognition
2016-08-04 19:39:43 +02:00
Daniel Wolf
1cb41b8309
Workaround for another kind of decoder corruption
2016-08-03 21:33:13 +02:00
Daniel Wolf
0a577d1947
Fixed audio resampling
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Audio was cut off due to incorrect length calculation
2016-08-03 20:55:45 +02:00
Daniel Wolf
f356855bbd
Implemented tweening for smoother animation
2016-08-02 22:02:59 +02:00
Daniel Wolf
95d46ef0b7
Re-written animation code
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* Still uses (almost) the same rules, but more powerful underlying concept
* Re-introduced shape H for "L" sounds
* Introduced shape X for idle position
2016-07-31 21:42:37 +02:00
Daniel Wolf
26cae93478
Refactored audio handling
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Now audio clips can be passed around as const references
and don't carry state any more.
2016-07-27 21:58:37 +02:00
Daniel Wolf
799f334fa7
Using unique_ptr instead of raw pointers in object pool
2016-07-27 21:44:39 +02:00
Daniel Wolf
b3b2366468
Re-written library code for parallel execution
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The new implementation correctly re-throws exceptions on the calling thread
instead of terminating the application.
2016-07-27 21:44:39 +02:00
Daniel Wolf
5198ee9230
Made Lazy<T> copyable
2016-07-20 20:16:23 +02:00
Daniel Wolf
17b43ad205
Added class Lazy<T>
2016-07-19 21:33:07 +02:00
Daniel Wolf
ddcadad710
Introduced user-defined literal "cs" for centiseconds
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Now that ReSharper supports it (see https://youtrack.jetbrains.com/issue/RSCPP-14653 )
2016-07-05 21:17:51 +02:00
Daniel Wolf
0447cbb4ff
Refactored VAD multithreading
2016-06-30 20:52:29 +02:00
Daniel Wolf
8fa494fb77
Improved VAD quality via dry run
2016-06-30 20:42:36 +02:00
Daniel Wolf
6de7ba020a
Fixed VAD error handling
2016-06-30 20:17:28 +02:00
Daniel Wolf
ed27b8470c
Workaround for PocketSphinx bug
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See https://sourceforge.net/p/cmusphinx/discussion/help/thread/f1dd91c5/#7529
Also minor refactoring.
2016-06-30 20:06:38 +02:00
Daniel Wolf
2c0471e79f
Improved lip animation for B/P and L sounds
2016-06-29 22:35:14 +02:00
Daniel Wolf
2d314f4bc7
Multithreaded recognition: refactoring and fixes
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* Decoders are correctly released after use
* Determining optimal thread count for multithreading
2016-06-29 21:47:25 +02:00
Daniel Wolf
f13449f810
Added thread info to logging
2016-06-29 21:47:25 +02:00
Daniel Wolf
75407dab54
Augmenting each detected voice activity to give recognizer some silence samples to work with
2016-06-29 21:47:25 +02:00
Daniel Wolf
2a5ed95698
Improved animation quality through new algorithm
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Using "lazy" ruleset instead of 1:1 mapping from phones
2016-06-29 21:46:08 +02:00
Daniel Wolf
8c9466bcf3
Removed mouth shape H (special shape for 'L' sound)
2016-06-26 21:06:22 +02:00
Daniel Wolf
9bf8355742
Sped up recognition via multithreading
2016-06-26 21:06:21 +02:00
Daniel Wolf
3a0a38575f
Sped up VAD via multithreading
2016-06-26 21:06:21 +02:00
Daniel Wolf
84097756c8
Added ThreadPool class
2016-06-26 14:02:17 +02:00
Daniel Wolf
0aeb35c42e
Fixed deprecated library calls
2016-06-26 11:06:44 +02:00
Daniel Wolf
c9b17e1937
Improved tokenization by taking dictionary into account
2016-06-25 21:52:04 +02:00
Daniel Wolf
f275267ac7
Small VAD improvements
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* RAII
* Slightly fewer false positives
2016-06-24 22:35:33 +02:00
Daniel Wolf
faa3f2b4bb
Fixed overflow with long audio files
2016-06-24 21:51:17 +02:00
Daniel Wolf
c6c31a831c
Using WebRTC for voice activity detection (VAD)
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My simple power-based approach wasn't reliable enough.
2016-06-21 22:20:18 +02:00
Daniel Wolf
97f172282d
Fixed off-by-one error in wave file reader
2016-06-21 21:47:08 +02:00
Daniel Wolf
0e00e58d91
Gracefully handling failed audio alignment
2016-06-21 19:20:27 +02:00
Daniel Wolf
944c374415
Migrated to latest CMU Sphinx version
2016-06-19 21:18:40 +02:00
Daniel Wolf
b2f702c8f4
Fixed OS X build
2016-06-16 19:41:49 +02:00
Daniel Wolf
6c9612d2c3
Raised low-pass threshold to better cope with high-pitched voices
2016-06-15 20:14:51 +02:00
Daniel Wolf
4346552312
Improved speed of voice activity detection
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... by factor 2 by removing second pass.
Also added voice activity detection to progress calculation.
2016-06-15 20:14:51 +02:00
Daniel Wolf
c4b054176c
Fixed WAVE file reader position calculation
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The bug only showed through massive seek times.
2016-06-15 20:14:44 +02:00
Daniel Wolf
522f6c2019
Made audio stream handling safe for long streams
2016-06-15 20:14:43 +02:00
Daniel Wolf
d1bbe8538e
Added more logging
2016-06-15 20:14:43 +02:00
Daniel Wolf
542a5ee3d8
Added join function for strings
2016-06-15 20:07:51 +02:00
Daniel Wolf
1e29151974
Fixed string conversion for Timed<void>
2016-06-14 17:36:54 +02:00
Daniel Wolf
5cc13cb16f
Improved error message
2016-06-14 17:36:18 +02:00
Daniel Wolf
0d488e8de2
Restored dialog option, this time based on language model
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This approach should be more robust and error-tolerant.
2016-06-10 22:35:27 +02:00
Daniel Wolf
4ed5908627
Implemented US-English G2P using sound change rules
2016-06-03 20:02:34 +02:00
Daniel Wolf
8be6485685
Implemented string conversion from Latin-1 to Unicode
2016-06-02 22:21:37 +02:00
Daniel Wolf
4d45bf7c89
Merged ascii.cpp into stringTools.cpp
2016-06-02 20:09:37 +02:00
Daniel Wolf
4d95b4c2c5
Implemented text tokenization using Flite
2016-06-02 18:24:27 +02:00
Daniel Wolf
d4b9a8e0c6
Implemented simple conversion from Unicode string to ASCII
2016-06-02 18:24:25 +02:00
Daniel Wolf
f1563919e1
Removing redundant prefixes from PocketSphinx log output
2016-05-17 17:56:11 +02:00
Daniel Wolf
c67e916185
Splitting audio into utterances before processing
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Advantages:
* No problems with long silences (PocketSphinx doesn't like them)
* Potential for parallelization
* Potential for improved phone timing accuracy
2016-05-17 16:01:10 +02:00
Daniel Wolf
bbc933a821
Temporarily removed --dialog option
2016-05-17 14:28:18 +02:00
Daniel Wolf
2f31c5aa61
Refactoring
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* Rewriting Timeline<T> to be sparse, i.e., allow gaps
* Added specialized subclasses BoundedTimeline<T> and ContinuousTimeline<T>
* Timed<T> and TimeRange: has-a, not is-a
* Introducing Timed<void>
2016-05-17 14:28:18 +02:00
Daniel Wolf
9eef09145e
Added getPairs function
2016-05-12 21:44:46 +02:00
Daniel Wolf
baf2423b27
Added time manipulation functions to TimeRange and Timeline
2016-04-19 22:06:20 +02:00
Daniel Wolf
895b942df3
Implemented AudioStreamSegment
2016-04-19 22:04:43 +02:00
Daniel Wolf
ce204c68de
Fixed constness
2016-04-19 21:12:44 +02:00
Daniel Wolf
c14fb1c7b2
Fixed output format for structured logging
2016-04-19 19:30:38 +02:00
Daniel Wolf
8d2d100376
Refactored enum serialization/deserialization
2016-04-17 20:22:16 +02:00
Daniel Wolf
44d18d00f8
Added header file to CMakeLists.txt
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This makes navigation easier for me. Plus, ReSharper didn't like not knowing the header files.
2016-04-14 22:14:57 +02:00
Daniel Wolf
7ce79f9c08
Replaced Boost.Log with small custom logger
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Boost.Log is a complex monstrosity and I can't get it to build on OS X.
2016-04-14 09:42:47 +02:00
Daniel Wolf
4941bff739
Replaced strerror_s with (less safe) strerror
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libc++ (Xcode) doesn't seem to support it.
2016-04-13 10:37:10 +02:00
Daniel Wolf
d8fbd3596b
Fixed UnboundedStream constructor
2016-04-13 10:37:10 +02:00
Daniel Wolf
db6f2e076b
Fixed GCC build
2016-04-12 23:04:16 +02:00
Daniel Wolf
4b8e38970a
Added hanging indent to help output to make it more readable
2016-04-12 21:23:15 +02:00
Daniel Wolf
fd6b3b1e2f
Supporting multiple export formats
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- Simplified XML export format
- Added TSV and JSON formats
- Using TSV as standard export format
2016-04-12 21:08:23 +02:00
Daniel Wolf
90e1375f1b
Handling zero-length audio files
2016-04-12 20:45:47 +02:00
Daniel Wolf
7bc4e37a1a
Improved error handling and error messages
2016-04-12 18:02:52 +02:00
Daniel Wolf
04c828506d
Simplified code using Timeline<T>
2016-04-09 22:07:25 +02:00
Daniel Wolf
83291aa96c
Implemented class Timeline<T>
2016-04-09 20:56:25 +02:00
Daniel Wolf
2be3751a4f
Renamed TimeSegment to TimeRange
2016-03-28 20:30:55 +02:00
Daniel Wolf
8c1e24e9c8
Implemented voice activity detection
2016-03-16 21:01:44 +01:00
Daniel Wolf
425f47491c
Fixed compiler warnings
2016-03-16 21:01:43 +01:00
Daniel Wolf
a8900f80ec
Removing DC offset from audio
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Also a bit of refactoring regarding audio processing
2016-03-16 21:01:43 +01:00
Daniel Wolf
af5a6649c1
Implemented logging to log file
2016-03-08 22:59:44 +01:00
Daniel Wolf
35ec1f8a45
Introduced template functions to unify enum<->string conversions
2016-03-08 22:20:40 +01:00
Daniel Wolf
ad9d8e6567
Renamed `audioInput` directory to `audio`
2016-03-08 18:21:17 +01:00
Daniel Wolf
b78e418a8f
Refactored audio streams
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* All streams are now mono (simplifies reasoning about samples)
* Streams can be cloned
* Streams can be seeked within
2016-03-07 21:28:31 +01:00
Daniel Wolf
419b0ec469
Making sure log is written in case of exception
2016-03-06 20:40:31 +01:00
Daniel Wolf
04ca644cca
Added structured logging
2016-03-03 22:31:16 +01:00
Daniel Wolf
cdffb56613
Redirecting pocketsphinx log to main log
2016-03-03 22:31:16 +01:00
Daniel Wolf
7efea6f56b
Prepared for logging using Boost.Log v2
2016-02-29 21:48:27 +01:00
Daniel Wolf
7a1f446ca3
Using GSL
2016-02-29 20:58:58 +01:00
Daniel Wolf
667edf9485
Improved dialog handling
2016-02-10 21:53:58 +01:00
Daniel Wolf
05ef692706
Added (primitive) option to explicitly supply the dialog
2016-02-09 22:08:11 +01:00
Daniel Wolf
9b10f38bcb
Added missing include
2016-02-02 10:13:07 +01:00
Daniel Wolf
f09155e486
Using raw pointers instead of iterators for string manipulation
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This avoids an assertion error when I temporarily move 1 past end
2016-02-01 20:47:27 +01:00
Daniel Wolf
75872fe45d
Using -dither to prevent recognition errors in connection with zero silence
2016-02-01 20:26:14 +01:00
Daniel Wolf
0cb0153874
Improved phone-to-mouth mapping
2016-01-31 21:39:49 +01:00
Daniel Wolf
7aa6057b8e
Allowing for long pauses in speech without breaking sync
2016-01-28 21:52:50 +01:00
Daniel Wolf
c425885929
Showing combined progress for entire task
2016-01-28 19:13:40 +01:00
Daniel Wolf
8e7fcc4efe
Implemented two-step phone detection for better accuracy
2016-01-28 14:19:32 +01:00
Daniel Wolf
2bfe671f82
Simplified directory structure to make Visual Studio build work
2016-01-08 16:59:18 +01:00
Daniel Wolf
0f33fcfbd0
Removing zero silence, seems like Sphinx doesn't like it
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See http://cmusphinx.sourceforge.net/wiki/faq#qwhy_my_accuracy_is_poor
I couldn't reproduce the original problem, but it doesn't seem to hurt, either.
2016-01-08 16:44:03 +01:00
Daniel Wolf
31cb3b195c
Showing progress bar
2016-01-08 10:53:35 +01:00
Daniel Wolf
f14feefeb0
Using #pragma once instead of include guards
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Just looks cleaner
2016-01-06 21:08:39 +01:00
Daniel Wolf
9e9a432f70
Improved formatting of command-line output
2016-01-06 21:08:39 +01:00
Daniel Wolf
5c0fe24fae
Refactoring: Using camelCase throughout
2016-01-06 20:47:37 +01:00
Daniel Wolf
acd13e2890
Added a number of string-related tools.
2016-01-06 20:47:29 +01:00
Daniel Wolf
3e5d6e3625
Using TCLAP to parse command line
2016-01-06 20:47:27 +01:00
Daniel Wolf
e2840dba3f
Fixed warning
2015-12-21 13:26:56 +01:00
Daniel Wolf
4baab9b207
Fixed Windows build
2015-12-21 13:17:14 +01:00