Improved animation rules
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@ -17,12 +17,12 @@ constexpr Shape X = Shape::X;
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Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, centiseconds previousDuration) {
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// Returns a timeline with a single shape set
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auto single = [&](ShapeSet value) {
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auto single = [duration](ShapeSet value) {
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return Timeline<ShapeSet> { { 0_cs, duration, value } };
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};
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// Returns a timeline with two shape sets, timed as a diphthong
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auto diphthong = [&](ShapeSet first, ShapeSet second) {
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auto diphthong = [duration](ShapeSet first, ShapeSet second) {
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centiseconds firstDuration = duration_cast<centiseconds>(duration * 0.6);
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return Timeline<ShapeSet> {
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{ 0_cs, firstDuration, first },
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@ -31,17 +31,27 @@ Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, ce
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};
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// Returns a timeline with two shape sets, timed as a plosive
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auto plosive = [&](ShapeSet first, ShapeSet second) {
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auto plosive = [duration, previousDuration](ShapeSet first, ShapeSet second) {
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centiseconds minOcclusionDuration = 4_cs;
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centiseconds maxOcclusionDuration = 12_cs;
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centiseconds leftOverlap = clamp(previousDuration / 2, 4_cs, maxOcclusionDuration);
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centiseconds rightOverlap = min(duration, maxOcclusionDuration - leftOverlap);
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centiseconds occlusionDuration = clamp(previousDuration / 2, minOcclusionDuration, maxOcclusionDuration);
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return Timeline<ShapeSet> {
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{ -leftOverlap, rightOverlap, first },
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{ rightOverlap, duration, second }
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{ -occlusionDuration, 0_cs, first },
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{ 0_cs, duration, second }
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};
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};
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if (!phone) return single({ X });
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// Returns the result of `animatePhone` when called with identical arguments
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// except for a different phone.
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auto like = [duration, previousDuration](optional<Phone> referencePhone) {
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return animatePhone(referencePhone, duration, previousDuration);
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};
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static const ShapeSet any = { A, B, C, D, E, F, G, H, X };
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if (!phone) {
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return single({ X });
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}
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switch (*phone) {
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case Phone::AO: return single({ E });
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@ -50,23 +60,23 @@ Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, ce
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case Phone::UW: return single({ F });
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case Phone::EH: return duration < 20_cs ? single({ C }) : single({ D });
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case Phone::IH: return single({ B });
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case Phone::UH: return single({ E });
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case Phone::UH: return single({ F });
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case Phone::AH: return single({ C });
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case Phone::Schwa: return single({ { B, C, D, E, F } });
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case Phone::AE: return single({ D });
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case Phone::EY: return duration < 20_cs ? diphthong({ C }, { B }) : diphthong({ D }, { B });
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case Phone::AY: return diphthong({ D }, { B });
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case Phone::OW: return diphthong({ E }, { F });
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case Phone::AW: return diphthong({ D }, { F });
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case Phone::AE: return single({ C });
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case Phone::EY: return diphthong({ C }, { B });
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case Phone::AY: return duration < 20_cs ? diphthong({ C }, { B }) : diphthong({ D }, { B });
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case Phone::OW: return single({ F });
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case Phone::AW: return duration < 20_cs ? diphthong({ C }, { F }) : diphthong({ D }, { F });
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case Phone::OY: return diphthong({ F }, { B });
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case Phone::ER: return duration < 7_cs ? single({ B }) : single({ E });
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case Phone::ER: return duration < 7_cs ? like(Phone::Schwa) : single({ F });
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case Phone::P:
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case Phone::B: return plosive({ A }, { A, B, C, D, E, F, G, H, X });
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case Phone::B: return plosive({ A }, any);
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case Phone::T:
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case Phone::D:
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case Phone::K: return single({ B, F });
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case Phone::G: return single({ B, C, E, F });
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case Phone::D: return plosive({ B, C, F, G, H }, any);
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case Phone::K:
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case Phone::G: return plosive({ B, C, E, F, G, H }, any);
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case Phone::CH:
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case Phone::JH: return single({ B, F });
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case Phone::F:
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@ -77,13 +87,13 @@ Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, ce
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case Phone::Z:
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case Phone::SH:
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case Phone::ZH: return single({ B, F });
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case Phone::HH: return single({ B, C, D, E, F });
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case Phone::HH: return single(any);
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case Phone::M: return single({ A });
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case Phone::N: return single({ B, C, F });
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case Phone::NG: return single({ B, C, D, E, F });
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case Phone::L: return single({ E, F, H });
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case Phone::R: return single({ B, F });
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case Phone::Y: return single({ B });
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case Phone::N: return single({ B, C, F, G, H });
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case Phone::NG: return single({ B, C, E, F, G });
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case Phone::L: return duration < 20_cs ? single({ B, C, D, E, F, G, H }) : single({ H });
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case Phone::R: return single({ B, C, E, F });
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case Phone::Y: return single({ B, C, F });
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case Phone::W: return single({ F });
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case Phone::Breath:
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@ -6,6 +6,7 @@
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#include "Timeline.h"
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#include "Phone.h"
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// A set of mouth shapes that can be used to represent a certain sound
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using ShapeSet = std::set<Shape>;
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Timeline<ShapeSet> animatePhone(boost::optional<Phone> phone, centiseconds duration, centiseconds previousDuration);
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