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Serhii Snitsaruk ded2ed2fef Add elapsed, timing info and improve drawing 2023-04-14 10:16:26 +02:00
bb_param Update BBParam classes for Godot 4 2022-12-17 14:30:04 +01:00
bt Add elapsed, timing info and improve drawing 2023-04-14 10:16:26 +02:00
debugger Add elapsed, timing info and improve drawing 2023-04-14 10:16:26 +02:00
doc_classes Update and improve class documentation 2023-04-11 09:02:16 +02:00
editor Implement basics of behavior tree debugger 2023-04-13 12:46:48 +02:00
icons Add mostly minimal changes in order to compile and run with godot 4 2022-12-15 14:33:03 +01:00
test Fix latest API issues 2023-03-02 15:41:01 +01:00
.clang-format Initial commit 2022-08-28 12:54:16 +02:00
.gitignore Initial commit 2022-08-28 12:54:16 +02:00
README.md Initial commit 2022-08-28 12:54:16 +02:00
SCsub Implement basics of behavior tree debugger 2023-04-13 12:46:48 +02:00
blackboard.cpp Blackboard: Add erase_var() 2022-12-16 12:13:03 +01:00
blackboard.h Blackboard: Add erase_var() 2022-12-16 12:13:03 +01:00
config.py Add mostly minimal changes in order to compile and run with godot 4 2022-12-15 14:33:03 +01:00
limbo_hsm.cpp Use double instead of float when dealing with time 2023-04-10 10:08:11 +02:00
limbo_hsm.h Use double instead of float when dealing with time 2023-04-10 10:08:11 +02:00
limbo_state.cpp Use double instead of float when dealing with time 2023-04-10 10:08:11 +02:00
limbo_state.h Use double instead of float when dealing with time 2023-04-10 10:08:11 +02:00
limbo_string_names.cpp Add mostly minimal changes in order to compile and run with godot 4 2022-12-15 14:33:03 +01:00
limbo_string_names.h Add mostly minimal changes in order to compile and run with godot 4 2022-12-15 14:33:03 +01:00
limbo_utility.cpp Implement basics of behavior tree debugger 2023-04-13 12:46:48 +02:00
limbo_utility.h Implement basics of behavior tree debugger 2023-04-13 12:46:48 +02:00
register_types.cpp Add elapsed, timing info and improve drawing 2023-04-14 10:16:26 +02:00
register_types.h Add mostly minimal changes in order to compile and run with godot 4 2022-12-15 14:33:03 +01:00

README.md