Update BBParam classes for Godot 4
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36bae84125
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2215999689
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@ -1,16 +1,16 @@
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/* bb_real_array.h */
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#ifndef BB_REAL_ARRAY_H
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#define BB_REAL_ARRAY_H
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#ifndef BB_FLOAT_ARRAY_H
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#define BB_FLOAT_ARRAY_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBRealArray : public BBParam {
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GDCLASS(BBRealArray, BBParam);
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class BBFloatArray : public BBParam {
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GDCLASS(BBFloatArray, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::PACKED_FLOAT64_ARRAY; }
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};
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#endif // BB_REAL_ARRAY_H
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#endif // BB_FLOAT_ARRAY_H
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@ -1,16 +1,16 @@
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/* bb_quat.h */
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#ifndef BB_QUAT_H
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#define BB_QUAT_H
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#ifndef BB_QUATERNION_H
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#define BB_QUATERNION_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBQuat : public BBParam {
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GDCLASS(BBQuat, BBParam);
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class BBQuaternion : public BBParam {
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GDCLASS(BBQuaternion, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::QUATERNION; }
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};
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#endif // BB_QUAT_H
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#endif // BB_QUATERNION_H
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@ -0,0 +1,16 @@
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/* bb_rect2.h */
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#ifndef BB_RECT2I_H
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#define BB_RECT2I_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBRect2i : public BBParam {
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GDCLASS(BBRect2i, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::RECT2I; }
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};
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#endif // BB_RECT2I_H
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@ -0,0 +1,16 @@
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/* bb_string.h */
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#ifndef BB_STRING_NAME_H
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#define BB_STRING_NAME_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBStringName : public BBParam {
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GDCLASS(BBStringName, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::STRING_NAME; }
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};
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#endif // BB_STRING_H
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@ -1,16 +1,16 @@
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/* bb_transform.h */
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#ifndef BB_TRANSFORM_H
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#define BB_TRANSFORM_H
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#ifndef BB_TRANSFORM3D_H
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#define BB_TRANSFORM3D_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBTransform : public BBParam {
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GDCLASS(BBTransform, BBParam);
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class BBTransform3D : public BBParam {
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GDCLASS(BBTransform3D, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::TRANSFORM3D; }
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};
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#endif // BB_TRANSFORM_H
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#endif // BB_TRANSFORM3D_H
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@ -0,0 +1,16 @@
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/* bb_vector2.h */
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#ifndef BB_VECTOR2I_H
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#define BB_VECTOR2I_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBVector2i : public BBParam {
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GDCLASS(BBVector2i, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::VECTOR2I; }
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};
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#endif // BB_VECTOR2I_H
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@ -0,0 +1,16 @@
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/* bb_vector3.h */
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#ifndef BB_VECTOR3I_H
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#define BB_VECTOR3I_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBVector3i : public BBParam {
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GDCLASS(BBVector3i, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::VECTOR3I; }
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};
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#endif // BB_VECTOR3I_H
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/* bb_vector3.h */
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#ifndef BB_VECTOR4_H
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#define BB_VECTOR4_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBVector4 : public BBParam {
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GDCLASS(BBVector4, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::VECTOR4; }
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};
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#endif // BB_VECTOR4_H
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@ -0,0 +1,16 @@
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/* bb_vector3.h */
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#ifndef BB_VECTOR4I_H
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#define BB_VECTOR4I_H
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#include "bb_param.h"
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#include "core/object/object.h"
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class BBVector4i : public BBParam {
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GDCLASS(BBVector4i, BBParam);
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protected:
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virtual Variant::Type get_type() const override { return Variant::VECTOR4I; }
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};
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#endif // BB_VECTOR4I_H
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@ -13,23 +13,29 @@
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#include "bb_param/bb_color_array.h"
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#include "bb_param/bb_dictionary.h"
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#include "bb_param/bb_float.h"
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#include "bb_param/bb_float_array.h"
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#include "bb_param/bb_int.h"
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#include "bb_param/bb_int_array.h"
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#include "bb_param/bb_node.h"
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#include "bb_param/bb_param.h"
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#include "bb_param/bb_plane.h"
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#include "bb_param/bb_quat.h"
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#include "bb_param/bb_real_array.h"
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#include "bb_param/bb_quaternion.h"
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#include "bb_param/bb_rect2.h"
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#include "bb_param/bb_rect2i.h"
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#include "bb_param/bb_string.h"
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#include "bb_param/bb_string_array.h"
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#include "bb_param/bb_transform.h"
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#include "bb_param/bb_string_name.h"
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#include "bb_param/bb_transform2d.h"
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#include "bb_param/bb_transform3d.h"
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#include "bb_param/bb_variant.h"
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#include "bb_param/bb_vector2.h"
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#include "bb_param/bb_vector2_array.h"
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#include "bb_param/bb_vector2i.h"
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#include "bb_param/bb_vector3.h"
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#include "bb_param/bb_vector3_array.h"
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#include "bb_param/bb_vector3i.h"
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#include "bb_param/bb_vector4.h"
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#include "bb_param/bb_vector4i.h"
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#include "blackboard.h"
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#include "bt/actions/bt_action.h"
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#include "bt/actions/bt_console_print.h"
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@ -130,21 +136,28 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
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GDREGISTER_CLASS(BBFloat);
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GDREGISTER_CLASS(BBString);
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GDREGISTER_CLASS(BBVector2);
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GDREGISTER_CLASS(BBVector2i);
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GDREGISTER_CLASS(BBRect2);
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GDREGISTER_CLASS(BBRect2i);
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GDREGISTER_CLASS(BBVector3);
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GDREGISTER_CLASS(BBVector3i);
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GDREGISTER_CLASS(BBTransform2D);
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GDREGISTER_CLASS(BBVector4);
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GDREGISTER_CLASS(BBVector4i);
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GDREGISTER_CLASS(BBPlane);
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GDREGISTER_CLASS(BBQuat);
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GDREGISTER_CLASS(BBQuaternion);
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GDREGISTER_CLASS(BBAabb);
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GDREGISTER_CLASS(BBBasis);
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GDREGISTER_CLASS(BBTransform);
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GDREGISTER_CLASS(BBTransform3D);
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GDREGISTER_CLASS(BBColor);
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GDREGISTER_CLASS(BBStringName);
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GDREGISTER_CLASS(BBColor);
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GDREGISTER_CLASS(BBNode);
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GDREGISTER_CLASS(BBDictionary);
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GDREGISTER_CLASS(BBArray);
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GDREGISTER_CLASS(BBByteArray);
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GDREGISTER_CLASS(BBIntArray);
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GDREGISTER_CLASS(BBRealArray);
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GDREGISTER_CLASS(BBFloatArray);
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GDREGISTER_CLASS(BBColorArray);
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GDREGISTER_CLASS(BBStringArray);
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GDREGISTER_CLASS(BBVector2Array);
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