limboai/demo/demo/agents/agent_base.tscn

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[node name="Body" type="Sprite2D" parent="Root/Rig"]
position = Vector2(5, 53)
texture = ExtResource("1_1u51b")
offset = Vector2(-5, -53)
region_enabled = true
region_rect = Rect2(4.03712, 4.21556, 94.9839, 121.271)
[node name="Hat" type="Sprite2D" parent="Root/Rig/Body"]
position = Vector2(2, -91)
texture = ExtResource("1_1u51b")
offset = Vector2(-1, -20)
region_enabled = true
region_rect = Rect2(163, 20, 170, 102)
[node name="HandL" type="Sprite2D" parent="Root/Rig/Body"]
position = Vector2(-60, -53)
texture = ExtResource("1_1u51b")
region_enabled = true
region_rect = Rect2(111.022, 6.27016, 27.6329, 27.1423)
[node name="WeaponNinjaStar" type="Sprite2D" parent="Root/Rig/Body/HandL"]
visible = false
texture = ExtResource("4_1c5xq")
[node name="HandR" type="Sprite2D" parent="Root/Rig/Body"]
show_behind_parent = true
position = Vector2(51, -51)
texture = ExtResource("1_1u51b")
region_enabled = true
region_rect = Rect2(111, 34, 26.9272, 26.6298)
[node name="Hitbox" type="Area2D" parent="Root"]
position = Vector2(50, 0)
collision_layer = 0
collision_mask = 4
script = ExtResource("5_taq6b")
knockback_strength = 1000.0
[node name="HitboxCollisionShape2D" type="CollisionShape2D" parent="Root/Hitbox"]
shape = SubResource("RectangleShape2D_2k81i")
disabled = true
debug_color = Color(0.933131, 0.0801983, 0.605982, 0.42)
metadata/_edit_lock_ = true
[node name="Hurtbox" type="Area2D" parent="Root" node_paths=PackedStringArray("health")]
collision_layer = 8
collision_mask = 0
script = ExtResource("6_jnvxm")
health = NodePath("../../Health")
[node name="HurtboxCollisionShape2D" type="CollisionShape2D" parent="Root/Hurtbox"]
shape = SubResource("RectangleShape2D_26abe")
debug_color = Color(0.466325, 0.590206, 0.107862, 0.42)
metadata/_edit_lock_ = true
[node name="FX" type="Node2D" parent="."]
position = Vector2(0, -68)
metadata/_edit_lock_ = true
[node name="Cloud" type="Sprite2D" parent="FX"]
visible = false
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_lv102")
region_enabled = true
region_rect = Rect2(300, 0, 100, 70)
[node name="Death" type="GPUParticles2D" parent="FX"]
position = Vector2(0, 52)
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_f5i1x")
texture = ExtResource("4_mnb6v")
lifetime = 0.7
one_shot = true
explosiveness = 0.7
fixed_fps = 60
[node name="Summoned" type="GPUParticles2D" parent="FX"]
position = Vector2(0, 83)
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_gmal1")
texture = ExtResource("4_mnb6v")
lifetime = 1.4
one_shot = true
explosiveness = 0.5
fixed_fps = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(-1, -7)
rotation = 1.5708
shape = SubResource("CircleShape2D_0c228")
[node name="Health" type="Node" parent="."]
script = ExtResource("4_qwtrf")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
callback_mode_method = 1
libraries = {
"": SubResource("AnimationLibrary_ws2ti")
}
autoplay = "idle"