[gd_scene load_steps=36 format=3 uid="uid://ooigbfhfy4wa"] [ext_resource type="Texture2D" uid="uid://dlo1ine6p5di4" path="res://demo/assets/agent_bobby.png" id="1_1u51b"] [ext_resource type="Script" path="res://demo/agents/scripts/agent_base.gd" id="1_n8vy2"] [ext_resource type="Texture2D" uid="uid://dj4oayt5ttvh8" path="res://demo/assets/fx.png" id="2_lv102"] [ext_resource type="Texture2D" uid="uid://dwhhxj5557qrb" path="res://demo/assets/shadow.png" id="2_vr0jo"] [ext_resource type="Texture2D" uid="uid://2uyxh7sy8qny" path="res://demo/assets/weapon_ninja_star.png" id="4_1c5xq"] [ext_resource type="Texture2D" uid="uid://bdusy0qqtw0th" path="res://demo/assets/smoke.png" id="4_mnb6v"] [ext_resource type="Script" path="res://demo/agents/scripts/health.gd" id="4_qwtrf"] [ext_resource type="Script" path="res://demo/agents/scripts/hitbox.gd" id="5_taq6b"] [ext_resource type="Script" path="res://demo/agents/scripts/hurtbox.gd" id="6_jnvxm"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2k81i"] size = Vector2(140, 40) [sub_resource type="RectangleShape2D" id="RectangleShape2D_26abe"] size = Vector2(88, 40) [sub_resource type="Curve" id="Curve_noh01"] _data = [Vector2(0, 0.010989), 0.0, 0.0, 0, 0, Vector2(0.151111, 1), 1.3559, 1.3559, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_sb0wp"] curve = SubResource("Curve_noh01") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f5i1x"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(40, 1, 1) direction = Vector3(0, -1, 0) spread = 90.0 initial_velocity_min = 150.0 initial_velocity_max = 250.0 angular_velocity_min = -90.0 angular_velocity_max = 90.0 gravity = Vector3(0, 0, 0) radial_accel_min = -90.0 radial_accel_max = 90.0 damping_min = 200.0 damping_max = 200.0 scale_min = 0.8 scale_max = 1.2 scale_curve = SubResource("CurveTexture_sb0wp") [sub_resource type="Curve" id="Curve_e33mb"] _data = [Vector2(0, 0.010989), 0.0, 0.0, 0, 0, Vector2(0.151111, 1), 1.3559, 1.3559, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_qti8k"] curve = SubResource("Curve_e33mb") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gmal1"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(40, 1, 1) direction = Vector3(0, -1, 0) spread = 90.0 initial_velocity_min = 150.0 initial_velocity_max = 250.0 angular_velocity_min = -90.0 angular_velocity_max = 90.0 gravity = Vector3(0, 0, 0) radial_accel_min = -90.0 radial_accel_max = 90.0 damping_min = 200.0 damping_max = 200.0 scale_min = 0.8 scale_max = 1.2 scale_curve = SubResource("CurveTexture_qti8k") color = Color(0.913725, 0.8, 0.898039, 1) [sub_resource type="CircleShape2D" id="CircleShape2D_0c228"] [sub_resource type="Animation" id="Animation_nvm4d"] resource_name = "RESET" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Root/Rig/LegR:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(31, 65)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Root/Rig/LegR:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Root/Rig/LegR:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Root/Rig/Body:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(5, 53)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Root/Rig/Body:rotation") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Root/Rig/Body:scale") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Root/Rig/Body/Hat:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(2, -91)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Root/Rig/Body/Hat:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Root/Rig/Body/Hat:scale") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Root/Rig/Body/HandL:position") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-60, -53)] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Root/Rig/Body/HandL:rotation") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Root/Rig/Body/HandL:scale") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Root/Rig/Body/HandR:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(51, -51)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Root/Rig/Body/HandR:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Root/Rig/Body/HandR:scale") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Root/Rig/LegL:position") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-29, 65)] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Root/Rig/LegL:rotation") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Root/Rig/LegL:scale") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("FX/Cloud:visible") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Root/Hitbox/HitboxCollisionShape2D:disabled") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Root/Rig:modulate") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Root/Rig:position") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -76)] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Root/Rig:rotation") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Root/Rig:scale") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("FX/Death:emitting") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/25/type = "value" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Root/Rig/Body/HandL/WeaponNinjaStar:visible") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/26/type = "value" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Root/Hitbox:knockback_enabled") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/27/type = "value" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Root/Hurtbox/HurtboxCollisionShape2D:disabled") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_8wj70"] resource_name = "attack_1" length = 0.28 step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Root/Rig:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, -76), Vector2(0, -76)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Root/Rig:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Root/Rig:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Root/Rig/LegL:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(-48, 48), Vector2(-55, 35), Vector2(-55, 35), Vector2(-29, 65)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Root/Rig/LegL:rotation") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.918872, 1.36873, 1.36873, 0.0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Root/Rig/LegL:scale") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Root/Rig/LegR:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(35, 68), Vector2(31, 65)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Root/Rig/LegR:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [-0.125403, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Root/Rig/LegR:scale") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(1, 1)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Root/Rig/Body:position") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(5, 53), Vector2(5, 53), Vector2(5, 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"transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(2, -91), Vector2(2, -91)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Root/Rig/Body/Hat:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Root/Rig/Body/Hat:scale") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(1, 1)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Root/Rig/Body/HandL:position") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(-77.4704, -36.9794), Vector2(71.4321, -75.3422), Vector2(71.4321, -75.3422), Vector2(-60, -53)] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Root/Rig/Body/HandL:rotation") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.0, 0.0, 0.0, 0.0] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Root/Rig/Body/HandL:scale") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(1.8, 1.8), Vector2(1.8, 1.8), Vector2(1, 1)] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Root/Rig/Body/HandR:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(71.4504, -76.2001), Vector2(-47.4494, -37.9368), Vector2(-47.4494, -37.9368), Vector2(51, -51)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Root/Rig/Body/HandR:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.0, 0.0, 0.0, 0.0] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Root/Rig/Body/HandR:scale") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.2), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(1.6, 1.6), Vector2(1.6, 1.6), Vector2(1.6, 1.6), Vector2(1, 1)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Root/Hitbox/HitboxCollisionShape2D:disabled") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0, 0.1, 0.15, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [true, false, true, true] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Root/Hitbox:knockback_enabled") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0, 0.1, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [false, false, false] } [sub_resource type="Animation" id="Animation_s1dey"] resource_name = "attack_2" length = 0.3 step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Root/Rig:position") 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