359 lines
12 KiB
YAML
359 lines
12 KiB
YAML
name: 🪟 Windows builds
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on:
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workflow_call:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: 4.3
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Limit to pre-defined test builds
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: 4.3
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Limit to pre-defined test builds
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type: boolean
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default: false
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# Global Settings
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env:
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BUILD_IMAGE_VERSION: 4.3-f40
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MESA_VERSION: 23.1.9-1
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes use_mingw=yes verbose=yes warnings=no progress=no d3d12=yes
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jobs:
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windows-builds:
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runs-on: "ubuntu-24.04"
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name: ${{ matrix.opts.name }}
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outputs:
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built-dotnet-editor: ${{ steps.mark-dotnet-editor.outputs.built-dotnet-editor }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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# * Standard x86_64
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- name: Editor (x86_64, release)
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target: editor
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arch: x86_64
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llvm: false
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dotnet: false
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should-build: true
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
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llvm: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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llvm: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * Standard x86_32
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# - name: Editor (x86_32, release)
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# target: editor
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# arch: x86_32
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# llvm: false
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# dotnet: false
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# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
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arch: x86_32
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llvm: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
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arch: x86_32
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llvm: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * Standard arm64
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# - name: Editor (arm64, release)
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# target: editor
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# arch: arm64
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# llvm: true
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# dotnet: false
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# should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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llvm: true
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dotnet: false
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scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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llvm: true
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dotnet: false
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scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
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# * .NET x86_64
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- name: Editor .NET (x86_64, release)
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target: editor
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arch: x86_64
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llvm: false
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, release)
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target: template_release
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arch: x86_64
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llvm: false
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
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arch: x86_64
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llvm: false
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# * .NET x86_32
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# - name: Editor .NET (x86_32, release)
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# target: editor
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# arch: x86_32
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# llvm: false
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# dotnet: true
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# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
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arch: x86_32
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llvm: false
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
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arch: x86_32
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llvm: false
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# * .NET arm64
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# - name: Editor .NET (arm64, release)
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# target: editor
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# arch: arm64
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# llvm: true
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# dotnet: true
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# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm64, release)
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target: template_release
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arch: arm64
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llvm: true
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dotnet: true
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scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm64, debug)
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target: template_debug
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arch: arm64
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llvm: true
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dotnet: true
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scons-flags: mingw_prefix=/root/llvm-mingw
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: { should-build: false } }
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env:
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BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}${{matrix.opts.dotnet == true && '.mono' || ''}}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION, NAME_PREFIX, GODOT_VERSION_STATUS, BUILD_NAME environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up scons cache
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if: inputs.test-build # ! Only cache test/PR builds
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uses: actions/cache@v4
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-ref}}
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- name: Static ANGLE libs
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run: |
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mkdir -p deps/angle
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cd deps/angle
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url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static
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curl -L -o windows_${{matrix.opts.arch}}.zip $url-${{matrix.opts.arch}}-${{matrix.opts.llvm && 'llvm' || 'gcc'}}-release.zip
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unzip windows_${{matrix.opts.arch}}.zip
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rm windows_${{matrix.opts.arch}}.zip
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- name: Mesa libs
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run: |
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mkdir -p deps/mesa
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cd deps/mesa
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curl -L -o mesa_${{matrix.opts.arch}}.zip https://github.com/godotengine/godot-nir-static/releases/download/${{env.MESA_VERSION}}/godot-nir-static-${{matrix.opts.arch}}-${{matrix.opts.llvm && 'llvm' || 'gcc'}}-release.zip
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unzip -o mesa_${{matrix.opts.arch}}.zip
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rm -f mesa_${{matrix.opts.arch}}.zip
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- name: Pull build container
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run: |
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podman pull ghcr.io/limbonaut/godot-windows:${{env.BUILD_IMAGE_VERSION}}
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- name: Build using container
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shell: bash
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run: |
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scons_command="scons \
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platform=windows \
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target=${{matrix.opts.target}} \
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arch=${{matrix.opts.arch}} \
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use_llvm=${{matrix.opts.llvm}} \
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module_mono_enabled=${{matrix.opts.dotnet}} \
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${{env.SCONSFLAGS}} \
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${{matrix.opts.scons-flags}} \
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angle_libs=/build/deps/angle \
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mesa_libs=/build/deps/mesa \
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"
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podman_run="podman run -it --rm \
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--env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \
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--env BUILD_NAME=${BUILD_NAME} \
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--env NUM_CORES=$(nproc --all) \
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--env DOTNET_NOLOGO=true \
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--env DOTNET_CLI_TELEMETRY_OPTOUT=true \
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--env SCONS_CACHE=/build/.scons_cache/ \
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--env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \
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-v ${GITHUB_WORKSPACE}/:/build/ \
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-w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \
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"
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echo "Running ${podman_run} \"${scons_command}\""
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${podman_run} "${scons_command}"
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- name: Prepare artifact
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shell: bash
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env:
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OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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rm -f bin/*.{exp,lib,pdb}
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mkdir -p ${{env.OUTDIR}}
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mv bin/* ${{env.OUTDIR}}
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ls -R out/
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- name: Rename templates
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if: startsWith(matrix.opts.target, 'template')
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shell: bash
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env:
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BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
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run: |
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mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
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mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
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ls -R out/
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}
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path: out/*
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- name: Mark .NET editor as built
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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id: mark-dotnet-editor
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run: echo "built-dotnet-editor=true" >> $GITHUB_OUTPUT
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dotnet-assemblies:
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name: .NET assembly for ${{matrix.opts.arch}}
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needs: windows-builds
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if: always() && needs.windows-builds.outputs.built-dotnet-editor == 'true'
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runs-on: "windows-latest"
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strategy:
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fail-fast: false
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matrix:
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opts:
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- arch: x86_64
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llvm: false
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env:
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BIN: godot.windows.editor.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}.mono
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Reconstruct artifact name
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shell: bash
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run: |
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echo "ARTIFACT=${{env.NAME_PREFIX}}.dotnet.editor.windows.${{matrix.opts.arch}}" >> $GITHUB_ENV
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- name: Download editor artifact
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uses: actions/download-artifact@v4
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with:
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name: ${{env.ARTIFACT}}
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path: bin/
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- name: Build .NET assemblies
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uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
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with:
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platform: windows
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bin: ${{env.BIN}}
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{env.ARTIFACT}}
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overwrite: true
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path: bin/*
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