name: 🪟 Windows builds on: workflow_call: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: 4.3 limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Limit to pre-defined test builds type: boolean default: false workflow_dispatch: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: 4.3 limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Limit to pre-defined test builds type: boolean default: false # Global Settings env: BUILD_IMAGE_VERSION: 4.3-f40 MESA_VERSION: 23.1.9-1 SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes use_mingw=yes verbose=yes warnings=no progress=no d3d12=yes jobs: windows-builds: runs-on: "ubuntu-24.04" name: ${{ matrix.opts.name }} outputs: built-dotnet-editor: ${{ steps.mark-dotnet-editor.outputs.built-dotnet-editor }} strategy: fail-fast: false matrix: opts: # * Standard x86_64 - name: Editor (x86_64, release) target: editor arch: x86_64 llvm: false dotnet: false should-build: true - name: Template (x86_64, release) target: template_release arch: x86_64 llvm: false dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (x86_64, debug) target: template_debug arch: x86_64 llvm: false dotnet: false should-build: ${{ !inputs.test-build }} # * Standard x86_32 # - name: Editor (x86_32, release) # target: editor # arch: x86_32 # llvm: false # dotnet: false # should-build: ${{ !inputs.test-build }} - name: Template (x86_32, release) target: template_release arch: x86_32 llvm: false dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (x86_32, debug) target: template_debug arch: x86_32 llvm: false dotnet: false should-build: ${{ !inputs.test-build }} # * Standard arm64 # - name: Editor (arm64, release) # target: editor # arch: arm64 # llvm: true # dotnet: false # should-build: ${{ !inputs.test-build }} - name: Template (arm64, release) target: template_release arch: arm64 llvm: true dotnet: false scons-flags: mingw_prefix=/root/llvm-mingw should-build: ${{ !inputs.test-build }} - name: Template (arm64, debug) target: template_debug arch: arm64 llvm: true dotnet: false scons-flags: mingw_prefix=/root/llvm-mingw should-build: ${{ !inputs.test-build }} # * .NET x86_64 - name: Editor .NET (x86_64, release) target: editor arch: x86_64 llvm: false dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_64, release) target: template_release arch: x86_64 llvm: false dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_64, debug) target: template_debug arch: x86_64 llvm: false dotnet: true should-build: ${{ !inputs.test-build }} # * .NET x86_32 # - name: Editor .NET (x86_32, release) # target: editor # arch: x86_32 # llvm: false # dotnet: true # should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_32, release) target: template_release arch: x86_32 llvm: false dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_32, debug) target: template_debug arch: x86_32 llvm: false dotnet: true should-build: ${{ !inputs.test-build }} # * .NET arm64 # - name: Editor .NET (arm64, release) # target: editor # arch: arm64 # llvm: true # dotnet: true # should-build: ${{ !inputs.test-build }} - name: Template .NET (arm64, release) target: template_release arch: arm64 llvm: true dotnet: true scons-flags: mingw_prefix=/root/llvm-mingw should-build: ${{ !inputs.test-build }} - name: Template .NET (arm64, debug) target: template_debug arch: arm64 llvm: true dotnet: true scons-flags: mingw_prefix=/root/llvm-mingw should-build: ${{ !inputs.test-build }} exclude: - { opts: { should-build: false } } env: BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}${{matrix.opts.dotnet == true && '.mono' || ''}} steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION, NAME_PREFIX, GODOT_VERSION_STATUS, BUILD_NAME environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Set up scons cache if: inputs.test-build # ! Only cache test/PR builds uses: actions/cache@v4 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}} ${{env.BIN}}-${{inputs.godot-ref}} - name: Static ANGLE libs run: | mkdir -p deps/angle cd deps/angle url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static curl -L -o windows_${{matrix.opts.arch}}.zip $url-${{matrix.opts.arch}}-${{matrix.opts.llvm && 'llvm' || 'gcc'}}-release.zip unzip windows_${{matrix.opts.arch}}.zip rm windows_${{matrix.opts.arch}}.zip - name: Mesa libs run: | mkdir -p deps/mesa cd deps/mesa curl -L -o mesa_${{matrix.opts.arch}}.zip https://github.com/godotengine/godot-nir-static/releases/download/${{env.MESA_VERSION}}/godot-nir-static-${{matrix.opts.arch}}-${{matrix.opts.llvm && 'llvm' || 'gcc'}}-release.zip unzip -o mesa_${{matrix.opts.arch}}.zip rm -f mesa_${{matrix.opts.arch}}.zip - name: Pull build container run: | podman pull ghcr.io/limbonaut/godot-windows:${{env.BUILD_IMAGE_VERSION}} - name: Build using container shell: bash run: | scons_command="scons \ platform=windows \ target=${{matrix.opts.target}} \ arch=${{matrix.opts.arch}} \ use_llvm=${{matrix.opts.llvm}} \ module_mono_enabled=${{matrix.opts.dotnet}} \ ${{env.SCONSFLAGS}} \ ${{matrix.opts.scons-flags}} \ angle_libs=/build/deps/angle \ mesa_libs=/build/deps/mesa \ " podman_run="podman run -it --rm \ --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \ --env BUILD_NAME=${BUILD_NAME} \ --env NUM_CORES=$(nproc --all) \ --env DOTNET_NOLOGO=true \ --env DOTNET_CLI_TELEMETRY_OPTOUT=true \ --env SCONS_CACHE=/build/.scons_cache/ \ --env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \ -v ${GITHUB_WORKSPACE}/:/build/ \ -w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \ " echo "Running ${podman_run} \"${scons_command}\"" ${podman_run} "${scons_command}" - name: Prepare artifact shell: bash env: OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }} run: | rm -f bin/*.{exp,lib,pdb} mkdir -p ${{env.OUTDIR}} mv bin/* ${{env.OUTDIR}} ls -R out/ - name: Rename templates if: startsWith(matrix.opts.target, 'template') shell: bash env: BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }} run: | mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt ls -R out/ - name: Upload artifact uses: actions/upload-artifact@v4 with: name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}} path: out/* - name: Mark .NET editor as built if: matrix.opts.dotnet && matrix.opts.target == 'editor' id: mark-dotnet-editor run: echo "built-dotnet-editor=true" >> $GITHUB_OUTPUT dotnet-assemblies: name: .NET assembly for ${{matrix.opts.arch}} needs: windows-builds if: always() && needs.windows-builds.outputs.built-dotnet-editor == 'true' runs-on: "windows-latest" strategy: fail-fast: false matrix: opts: - arch: x86_64 llvm: false env: BIN: godot.windows.editor.${{matrix.opts.arch}}${{matrix.opts.llvm && '.llvm' || ''}}.mono steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Reconstruct artifact name shell: bash run: | echo "ARTIFACT=${{env.NAME_PREFIX}}.dotnet.editor.windows.${{matrix.opts.arch}}" >> $GITHUB_ENV - name: Download editor artifact uses: actions/download-artifact@v4 with: name: ${{env.ARTIFACT}} path: bin/ - name: Build .NET assemblies uses: ./modules/limboai/.github/actions/build-dotnet-assemblies with: platform: windows bin: ${{env.BIN}} - name: Upload artifact uses: actions/upload-artifact@v4 with: name: ${{env.ARTIFACT}} overwrite: true path: bin/*