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4 Commits

Author SHA1 Message Date
Wilson E. Alvarez 5d9f9f867e
Merge 9b7832af31 into 576df4092a 2025-02-04 07:36:04 +01:00
Serhii Snitsaruk 576df4092a
Bump version to 1.3.1 2025-02-02 21:22:51 +01:00
Serhii Snitsaruk b8f266588a
Fix duplicate UI banners (#279)
During the editor launch, duplicate UI banners may appear in the LimboAI tab. Maybe in some other instances too. This PR fixes this issue.
2025-02-02 21:19:58 +01:00
Serhii Snitsaruk eac7e56f42
Doc: Mention pre-built templates (#280) 2025-02-02 19:45:54 +01:00
3 changed files with 19 additions and 12 deletions

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@ -14,6 +14,10 @@ You can change your decision at any time - both versions are fully compatible.
Get GDExtension version
------------------------
Precompiled builds are available on the official
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
and in the Asset Library.
GDExtension is the most convenient way of using the LimboAI plugin, but it comes
with certain limitations:
@ -34,8 +38,7 @@ Get module version
-------------------
Precompiled builds are available on the official
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
and in the Asset Library (coming soon!).
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page.
Installation instructions:
@ -44,3 +47,5 @@ Installation instructions:
3. Extract the pre-compiled editor and the demo project files.
4. Launch the pre-compiled editor binary, import and open the demo project.
5. Run the project.
**Important**: To export your game using the module version of LimboAI, make sure to use the pre-compiled export templates included in the same GitHub release build.

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@ -917,6 +917,7 @@ void LimboAIEditor::_on_visibility_changed() {
}
task_palette->refresh();
_update_banners();
}
_update_favorite_tasks();
@ -1419,9 +1420,11 @@ void LimboAIEditor::_update_misc_menu() {
}
void LimboAIEditor::_update_banners() {
for (int i = 0; i < banners->get_child_count(); i++) {
for (int i = banners->get_child_count() - 1; i >= 0; i--) {
if (banners->get_child(i)->has_meta(LW_NAME(managed))) {
banners->get_child(i)->queue_free();
Node *banner = banners->get_child(i);
banners->remove_child(banner);
memfree(banner);
}
}
@ -1435,7 +1438,7 @@ void LimboAIEditor::_update_banners() {
banner->add_spacer();
banner->add_action(TTR("Help..."), callable_mp(LimboUtility::get_singleton(), &LimboUtility::open_doc_custom_tasks));
banner->set_meta(LW_NAME(managed), Variant(true));
banners->call_deferred(LW_NAME(add_child), banner);
banners->add_child(banner);
}
}
@ -1449,7 +1452,7 @@ void LimboAIEditor::_update_banners() {
banner->add_action(TTR("Remove"), callable_mp(this, &LimboAIEditor::_remove_task_from_favorite).bind(task_meta), true);
banner->add_action(TTR("Edit Favorite Tasks..."), callable_mp(this, &LimboAIEditor::_edit_project_settings));
banner->set_meta(LW_NAME(managed), Variant(true));
banners->call_deferred(LW_NAME(add_child), banner);
banners->add_child(banner);
}
}
@ -1459,7 +1462,7 @@ void LimboAIEditor::_update_banners() {
banner->set_text(TTR("Restart required to apply changes to editor layout"));
banner->add_action(TTR("Save & Restart"), callable_mp(this, &LimboAIEditor::_save_and_restart), true);
banner->set_meta(LW_NAME(managed), Variant(true));
banners->call_deferred(LW_NAME(add_child), banner);
banners->add_child(banner);
}
}
@ -1508,7 +1511,6 @@ void LimboAIEditor::_notification(int p_what) {
task_tree->connect("task_activated", callable_mp(this, &LimboAIEditor::_on_tree_task_activated));
task_tree->connect("probability_clicked", callable_mp(this, &LimboAIEditor::_action_selected).bind(ACTION_EDIT_PROBABILITY));
task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_on_visibility_changed));
task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_update_banners));
save_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_on_save_pressed));
misc_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_update_misc_menu));
misc_btn->get_popup()->connect("id_pressed", callable_mp(this, &LimboAIEditor::_misc_option_selected));

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@ -1,10 +1,10 @@
# Edit the following variables to change version info
major = 1
minor = 4
patch = 0
status = "dev"
doc_branch = "latest"
minor = 3
patch = 1
status = ""
doc_branch = "v1.3.1"
godot_cpp_ref = "godot-4.3-stable"
# Code that generates version header