Compare commits
1 Commits
5d9f9f867e
...
674bad1ea6
Author | SHA1 | Date |
---|---|---|
|
674bad1ea6 |
|
@ -14,10 +14,6 @@ You can change your decision at any time - both versions are fully compatible.
|
|||
Get GDExtension version
|
||||
------------------------
|
||||
|
||||
Precompiled builds are available on the official
|
||||
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
|
||||
and in the Asset Library.
|
||||
|
||||
GDExtension is the most convenient way of using the LimboAI plugin, but it comes
|
||||
with certain limitations:
|
||||
|
||||
|
@ -38,7 +34,8 @@ Get module version
|
|||
-------------------
|
||||
|
||||
Precompiled builds are available on the official
|
||||
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page.
|
||||
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
|
||||
and in the Asset Library (coming soon!).
|
||||
|
||||
Installation instructions:
|
||||
|
||||
|
@ -47,5 +44,3 @@ Installation instructions:
|
|||
3. Extract the pre-compiled editor and the demo project files.
|
||||
4. Launch the pre-compiled editor binary, import and open the demo project.
|
||||
5. Run the project.
|
||||
|
||||
**Important**: To export your game using the module version of LimboAI, make sure to use the pre-compiled export templates included in the same GitHub release build.
|
||||
|
|
|
@ -917,7 +917,6 @@ void LimboAIEditor::_on_visibility_changed() {
|
|||
}
|
||||
|
||||
task_palette->refresh();
|
||||
_update_banners();
|
||||
}
|
||||
_update_favorite_tasks();
|
||||
|
||||
|
@ -1420,11 +1419,9 @@ void LimboAIEditor::_update_misc_menu() {
|
|||
}
|
||||
|
||||
void LimboAIEditor::_update_banners() {
|
||||
for (int i = banners->get_child_count() - 1; i >= 0; i--) {
|
||||
for (int i = 0; i < banners->get_child_count(); i++) {
|
||||
if (banners->get_child(i)->has_meta(LW_NAME(managed))) {
|
||||
Node *banner = banners->get_child(i);
|
||||
banners->remove_child(banner);
|
||||
memfree(banner);
|
||||
banners->get_child(i)->queue_free();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1438,7 +1435,7 @@ void LimboAIEditor::_update_banners() {
|
|||
banner->add_spacer();
|
||||
banner->add_action(TTR("Help..."), callable_mp(LimboUtility::get_singleton(), &LimboUtility::open_doc_custom_tasks));
|
||||
banner->set_meta(LW_NAME(managed), Variant(true));
|
||||
banners->add_child(banner);
|
||||
banners->call_deferred(LW_NAME(add_child), banner);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1452,7 +1449,7 @@ void LimboAIEditor::_update_banners() {
|
|||
banner->add_action(TTR("Remove"), callable_mp(this, &LimboAIEditor::_remove_task_from_favorite).bind(task_meta), true);
|
||||
banner->add_action(TTR("Edit Favorite Tasks..."), callable_mp(this, &LimboAIEditor::_edit_project_settings));
|
||||
banner->set_meta(LW_NAME(managed), Variant(true));
|
||||
banners->add_child(banner);
|
||||
banners->call_deferred(LW_NAME(add_child), banner);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1462,7 +1459,7 @@ void LimboAIEditor::_update_banners() {
|
|||
banner->set_text(TTR("Restart required to apply changes to editor layout"));
|
||||
banner->add_action(TTR("Save & Restart"), callable_mp(this, &LimboAIEditor::_save_and_restart), true);
|
||||
banner->set_meta(LW_NAME(managed), Variant(true));
|
||||
banners->add_child(banner);
|
||||
banners->call_deferred(LW_NAME(add_child), banner);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1511,6 +1508,7 @@ void LimboAIEditor::_notification(int p_what) {
|
|||
task_tree->connect("task_activated", callable_mp(this, &LimboAIEditor::_on_tree_task_activated));
|
||||
task_tree->connect("probability_clicked", callable_mp(this, &LimboAIEditor::_action_selected).bind(ACTION_EDIT_PROBABILITY));
|
||||
task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_on_visibility_changed));
|
||||
task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_update_banners));
|
||||
save_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_on_save_pressed));
|
||||
misc_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_update_misc_menu));
|
||||
misc_btn->get_popup()->connect("id_pressed", callable_mp(this, &LimboAIEditor::_misc_option_selected));
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# Edit the following variables to change version info
|
||||
|
||||
major = 1
|
||||
minor = 3
|
||||
patch = 1
|
||||
status = ""
|
||||
doc_branch = "v1.3.1"
|
||||
minor = 4
|
||||
patch = 0
|
||||
status = "dev"
|
||||
doc_branch = "latest"
|
||||
godot_cpp_ref = "godot-4.3-stable"
|
||||
|
||||
# Code that generates version header
|
||||
|
|
Loading…
Reference in New Issue