Commit Graph

846 Commits

Author SHA1 Message Date
Ola S. 549d73b8fc
Add icons for empty & error variable statuses 2024-05-14 13:25:24 +02:00
Serhii Snitsaruk 0d1e846d93
BlackboardPlan: Use mapping with BTSubtree 2024-05-14 11:39:32 +02:00
Serhii Snitsaruk 2d493a76bd
BlackboardPlan: Improve mapping and serialize 2024-05-14 09:29:56 +02:00
Serhii Snitsaruk bdfe5f52c2
BlackboardPlan: Implement rudimentary mapping 2024-05-13 23:21:55 +02:00
Serhii Snitsaruk e55611a1a9
Bump doc version 2024-05-12 17:34:12 +02:00
Serhii Snitsaruk ba467ad62c
Merge pull request #102 from limbonaut/btplayer-agent-property
Allow specifying agent in `BTPlayer` node via inspector
2024-05-12 17:29:05 +02:00
Serhii Snitsaruk 5e961ec6fa
Merge pull request #103 from limbonaut/pre-commit
Add pre-commit configuration
2024-05-03 01:31:25 +02:00
Serhii Snitsaruk bc5d5d8610
Add pre-commit configuration
To install git hook scripts:
  pip install pre-commit
  pre-commit install
2024-05-03 00:21:51 +02:00
Serhii Snitsaruk e5d04b9eda
Doc: Update doc pages and examples 2024-05-02 19:38:05 +02:00
Serhii Snitsaruk e36ea6d3e6
Better error handling in BTState, BTPlayer & BehaviorTree 2024-05-02 14:10:29 +02:00
Serhii Snitsaruk 803da63fa8
Doc: Update class docs 2024-05-02 13:39:19 +02:00
Serhii Snitsaruk 84c89356a6
Print error if agent node is set after initialization 2024-05-02 12:49:32 +02:00
Serhii Snitsaruk a2dae24b99
Rename BTPlayer's agent => agent_node 2024-05-02 12:11:59 +02:00
Serhii Snitsaruk af23272e3d
Fix unnamed arguments in method bindings 2024-05-02 01:27:14 +02:00
Serhii Snitsaruk 506d8aa967
Use `scene_root` with `BBParam` 2024-05-01 23:39:09 +02:00
Serhii Snitsaruk 5dff2e537b
Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask`
`scene_root` is useful to resolve exported NodePath properties in `BTTask` instances (and for BBNode parameters).
2024-05-01 23:20:17 +02:00
Serhii Snitsaruk 75e8e68da4
Merge pull request #100 from TranquilMarmot/patch-1
Add note about how to run demo/tutorial
2024-05-01 21:23:18 +02:00
Nate Moore 4fe4049c3a
game -> showcase 2024-05-01 10:01:44 -07:00
Serhii Snitsaruk 69e921be31
Merge pull request #101 from limbonaut/unit-tests
Add tests for nested HSM flow, tests for dispatch() and get_root(), and fix BBParam saved_value initializing to null
2024-05-01 18:43:13 +02:00
Serhii Snitsaruk c6bb5bad74
Fix: BBParam saved_value defaults to null 2024-05-01 18:09:06 +02:00
Serhii Snitsaruk 2c2f2dd4be
Test: BBParam default values 2024-05-01 18:08:59 +02:00
Serhii Snitsaruk dedffc4f22
Test: Nested HSM flow, dispatch() and get_root() 2024-05-01 18:08:40 +02:00
Nate Moore 4491a23d52
Add note about how to run demo/tutorial
Closes https://github.com/limbonaut/limboai/issues/99
2024-04-30 23:26:00 -07:00
Serhii Snitsaruk 0e843d3193
Merge pull request #95 from limbonaut/decorator-default-tick
BTDecorator: Add default `_tick` implementation
2024-04-30 13:14:02 +02:00
Serhii Snitsaruk 769de9a7e2
Merge pull request #89 from limbonaut/blackboard-api-improvements
Blackboard: Add `create` parameter to `bind_var_to_property` and `link_var`
2024-04-30 11:31:22 +02:00
Serhii Snitsaruk 2bfedec518
Merge pull request #96 from onze/patch-1
Documentation update - BTSubTree
2024-04-22 20:16:36 +02:00
val 29d4b92bf4 found how to get custom links into the doc 2024-04-22 13:52:09 -04:00
val 40850067c8 moved the change to the doc sources 2024-04-22 12:58:44 -04:00
val f45e954e62
Update class_btsubtree.rst 2024-04-22 09:24:24 -04:00
val 40ea2ce01a
Update class_btsubtree.rst
Added a note about updating `subtree` at runtime.
2024-04-22 09:21:41 -04:00
Serhii Snitsaruk e1c8ce4a58
BTDecorator: Add default `_tick` implementation
The default implementation simply ticks the child task and returns its status.
2024-04-22 11:07:50 +02:00
Serhii Snitsaruk af0250dc60
Merge pull request #93 from limbonaut/fix-get-root
Fix `LimboState::get_root` and `dispatch` freeze the process in case of nested HSMs
2024-04-21 16:42:02 +02:00
Serhii Snitsaruk 4207fbf8f3
Fix `LimboState::get_root` freezes the process 2024-04-21 16:26:41 +02:00
Serhii Snitsaruk 03de485ebb
Merge pull request #92 from limbonaut/debugger-multi-session
Support multiple debugger sessions
2024-04-21 13:27:17 +02:00
Serhii Snitsaruk 7f89659110
Support multiple debugger sessions 2024-04-21 13:04:16 +02:00
Serhii Snitsaruk 1a37540797
Merge pull request #91 from limbonaut/fix-bt-ticked-after-transition
HSM: Delay state transition till update is finished
2024-04-20 21:50:46 +02:00
Serhii Snitsaruk c4df916bdf
HSM: Delay state transition till update is finished 2024-04-20 21:30:26 +02:00
Serhii Snitsaruk 5048d6a485
Fix BT being ticked after transition happened and state is no longer active 2024-04-20 20:19:07 +02:00
Serhii Snitsaruk 24382d3fd1
GHA: Fix demo has empty version file 2024-04-12 20:15:45 +02:00
Serhii Snitsaruk 5045e5b864
Merge pull request #88 from limbonaut/gha-macos-dotnet
GHA: Build .NET binaries for macOS
2024-04-12 18:59:55 +02:00
Serhii Snitsaruk c739a876b0
Blackboard: Add `create` parameter to `bind_var_to_property` and `link_var` 2024-04-09 11:34:22 +02:00
Serhii Snitsaruk 5e63477f9b
GHA: Build .NET binaries for macOS 2024-04-09 11:04:29 +02:00
Serhii Snitsaruk 09562ffbd3
Merge pull request #87 from limbonaut/gha-provide-version
GHA: Provide version.txt with GDExtension builds & demo project
2024-04-07 15:55:33 +02:00
Serhii Snitsaruk ceeb4dbeb3
GHA: Provide version.txt with GDExtension builds & demo 2024-04-07 14:11:39 +02:00
Serhii Snitsaruk 0ff93faacc
Merge pull request #85 from limbonaut/plan-improvements
`BlackboardPlan` fixes
2024-04-01 18:03:22 +02:00
Serhii Snitsaruk 3918272227
BehaviorTree: New signal for when BB plan changes
Utilize `plan_changed` signal in `BTPlayer` and `BTState`.
2024-04-01 16:34:36 +02:00
Serhii Snitsaruk 302de87e32
Prevent using external resources for derived blackboard plans in `BTPlayer` and `BTState` 2024-04-01 15:25:54 +02:00
Serhii Snitsaruk d48daf2135
BlackboardPlan: Avoid circular references in derived mode
If the same plan resource is assigned in BehaviorTree and in BTPlayer, simply use the resource as is. Using the same resource for `BehaviorTree` and `BTPlayer` will disable derived mode, and allow managing from `BTPlayer` . There is a risk of using `NodePath` variables with different scenes: the path may actually be different if node structure is not the same. It will lead to fetching breaking for some of those scenes.
2024-04-01 01:45:40 +02:00
Serhii Snitsaruk 5ff42e29e4
Always duplicate `BlackboardPlan` props 2024-04-01 01:11:51 +02:00
Serhii Snitsaruk 7160804c82
GHA: Bump geekyeggo/delete-artifact to v5 2024-03-26 18:49:26 +01:00