Commit Graph

109 Commits

Author SHA1 Message Date
speak 304d7b898b
Merge 2dfe775f7b into ba90deaa6a 2024-11-15 16:03:58 -05:00
Serhii Snitsaruk 51878e4b6e
Limit a variable to either binding or mapping, but not both at once 2024-11-15 18:15:40 +01:00
Jesse Viikari 2dfe775f7b Fix compatibility with Godot dev 4.4dev4 2024-11-13 14:04:44 +02:00
Serhii Snitsaruk bc7f677810
Specialized inspector property editor for NodePath 2024-11-11 08:24:54 +01:00
Serhii Snitsaruk e21156df35
Save external BTs on plugin callback
Also fixes dirty state handling, however it's currently unused.
2024-11-02 15:41:34 +01:00
Serhii Snitsaruk d5bc62830a
Duplicate BBParam instances inside arrays in `BTTask::clone()`
Fixes issue with `CallMethod` arguments being shared between tasks after duplication.
2024-10-28 15:06:29 +01:00
Serhii Snitsaruk 11abf36c99
Clang format 2024-10-13 20:25:03 +02:00
Alexander Montag 6776319472
Implement Tree Search Functionality with Highlighting and Filtering
This commit introduces a comprehensive Tree Search feature, including:
- Tree highlighting: Highlights items that match the search query.
- Tree filtering: Filters items so only matches and descendants are
  shown.
- Counting descendants: Shows the number of matching items within collapsed branches.
- Jump to next match: on enter.
- (Limbo-)Shortcut: Default CTRL-F.
- Menu entry: Misc->Search Tree.
- Remember separate SearchInfo for each tab.

Key implementation details:
- Optimized performance for large trees
- Implemented recursive filtering for efficiency
- Added UI elements including next/previous match buttons

Development History:
- Initial implementation of highlighting and filtering
- Multiple rounds of performance optimization
- Bug fixes and refactoring for correctness
- UI enhancements and polish
- Code cleanup and style improvements
2024-10-06 06:57:11 +02:00
yds db7c990f51 Remember loaded BehaviorTrees of last session 2024-09-21 16:23:13 -03:00
yds a460c7898b Add drag preview 2024-09-13 09:04:18 -03:00
yds 8ee3688da2 Implement task multiple selection and drag and drop 2024-09-13 09:04:18 -03:00
Alexander Montag ad11f401b1 Generalize EDITOR_DEF macro to fix potential editor setting issues
This commit provides a generalized solution to ensure editor settings are
properly initialized and available in both module and GDExtension versions.
While #204 fixed the specific issue with 'limbo_ai/editor/layout', this change
aims to prevent similar problems for all editor settings.

In particular, `limbo_ai/editor/prefer_online_documentation` was also not
available.

Changes:
- Updated EDITOR_DEF macro to handle both module and GDExtension cases
- Remove special case for `limbo_ai/editor/layout` in
  LimboAiEditorPlugin from earlier fix.
2024-09-03 16:37:54 +02:00
Serhii Snitsaruk 9da16a1e0f
Clean up unused string names 2024-08-21 20:04:35 +02:00
Serhii Snitsaruk 472f360cf9
Switch to contextual behavior tree upon undo action 2024-08-21 17:30:30 +02:00
Serhii Snitsaruk f550ddd23f
Better error message when failed to read editor setting 2024-08-18 12:41:16 +02:00
Serhii Snitsaruk 5a4893fc53
Editor setting to prefer online docs, and open builtin docs by default 2024-08-05 15:46:02 +02:00
Serhii Snitsaruk fc26f51ff2
Implement BTInstance - runtime instance of BehaviorTree 2024-08-03 11:07:06 +02:00
Serhii Snitsaruk bed04dbf87
Hide update_mode for non-root HSMs 2024-07-31 14:50:04 +02:00
Serhii Snitsaruk cd0bc8e796
Register and call virtual methods on scripts in GDExtension 2024-06-30 12:34:06 +02:00
Wilson E. Alvarez fe597a5a46
Fix GCC warning for unhandled 'PACKED_VECTOR4_ARRAY' in switch
Due to upstream change:

	f9b488508c
2024-06-29 14:52:05 -04:00
Wilson E. Alvarez 8f294ac5ea
Migrate to Tree::set_custom_draw_callback
Due to upstream change:

	a32a2eaedc
2024-06-29 14:52:05 -04:00
Serhii Snitsaruk 7c0c81d141
Hide .0 patch version for builds with pre-release version status only 2024-06-03 22:35:51 +02:00
Serhii Snitsaruk a04d4aaca4
Show version info in the editor
- Version is set in `limboai_version.py` file and hash is taken from GIT on build.
- Click to copy version info into clipboard.
2024-05-30 16:03:05 +02:00
Serhii Snitsaruk 990438db55
Handle built-in resources in "Jump to owner" tab action 2024-05-29 18:27:55 +02:00
Serhii Snitsaruk a0cd983927
Editor: Fix "jump to owner" from subtree and refactor 2024-05-29 10:53:54 +02:00
Serhii Snitsaruk c6b1a40627
BlackboardPlan: Update inspector upon mapping editing finished 2024-05-15 12:52:50 +02:00
Serhii Snitsaruk e43bc25d82
BlackboardPlan: Provide editor hints for mappings 2024-05-14 13:29:04 +02:00
Serhii Snitsaruk e55611a1a9
Bump doc version 2024-05-12 17:34:12 +02:00
Serhii Snitsaruk 5dff2e537b
Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask`
`scene_root` is useful to resolve exported NodePath properties in `BTTask` instances (and for BBNode parameters).
2024-05-01 23:20:17 +02:00
Serhii Snitsaruk 3918272227
BehaviorTree: New signal for when BB plan changes
Utilize `plan_changed` signal in `BTPlayer` and `BTState`.
2024-04-01 16:34:36 +02:00
Serhii Snitsaruk 302de87e32
Prevent using external resources for derived blackboard plans in `BTPlayer` and `BTState` 2024-04-01 15:25:54 +02:00
Serhii Snitsaruk ebc2ce310f
Bump doc version to v1.0 2024-03-21 21:42:54 +01:00
Serhii Snitsaruk 12fd9d00d6
Update file headers and fix whitespace 2024-03-21 21:38:57 +01:00
Serhii Snitsaruk 06ea008105
Expose checks and operations in `LimboUtility` 2024-03-20 12:13:32 +01:00
Serhii Snitsaruk 193743e782 Provide the previous state in the state_changed signal
- Also provide `get_previous_active_state()` method.
- Rename state_changed -> active_state_changed.
2024-03-05 12:58:55 +01:00
Serhii Snitsaruk 4c26583007 Remove "p_" from the argument names in the `ClassDB` bindings 2024-03-04 21:36:16 +01:00
Serhii Snitsaruk 88df78c4a2 Refactor HSM to use StringName for events 2024-03-04 16:19:35 +01:00
Serhii Snitsaruk 5b478b6229 Fix scripted task icons in demo with module version 2024-02-18 14:16:23 +01:00
Serhii Snitsaruk 0ea8b9932c Debugger: Implement selective tree update in BehaviorTreeView
Flame graph showed performance bottleneck with recreating and redrawing the whole tree each frame.
This commit should improve debugger performance by a good margin.
2024-02-17 11:43:31 +01:00
Serhii Snitsaruk 899335d1fe Util: Function to decorate output variable 2024-02-10 12:34:29 +01:00
Serhii Snitsaruk d38e6f97f1 Editor: Implement Cut-Copy-Paste
Resolves #14
2024-02-08 17:16:26 +01:00
Serhii Snitsaruk 6713ea1590 Fix: Debugger crashes when detached in GDExtension
Resolves #25.
2024-02-06 16:30:02 +01:00
Serhii Snitsaruk c5b92aa676 Expose BehaviorTreeView for tools and in-game use 2024-02-03 16:59:51 +01:00
Serhii Snitsaruk 656bc169b0 Editor: Scroll to focus when adding a var in Blackboard Plan editor 2024-01-28 22:25:31 +01:00
Serhii Snitsaruk 011040e46f Editor: Distinguish private variables in the inspector 2024-01-28 21:58:18 +01:00
Serhii Snitsaruk 73f51f23ef Implement BB variable property editor 2024-01-28 17:49:38 +01:00
Serhii Snitsaruk c81c1ec872 Blackboard: Add variable-to-property binding interface 2024-01-27 21:44:58 +01:00
Serhii Snitsaruk a6717ec76d Editor: Show only relevant hints for the chosen variant type in the Blackboard Plan editor 2024-01-26 16:47:45 +01:00
Serhii Snitsaruk f912f0acc4 Usability improvements 2024-01-25 22:58:21 +01:00
Serhii Snitsaruk 5fee89b00b Make blackboard improvements compatible with GDExtension 2024-01-25 19:46:27 +01:00