Commit Graph

1132 Commits

Author SHA1 Message Date
Wilson E. Alvarez 0f7fbe08ee
Merge b5fe6bb77f into 760af804c0 2024-09-30 12:04:17 +00:00
Wilson E. Alvarez b5fe6bb77f
Fix unhandled tool button property hint
Due to upstream change:

	85dfd89653
2024-09-30 08:04:06 -04:00
Wilson E. Alvarez cae111ffa4
Fix unhandled dictionary property hint
Due to upstream change:

	9853a69144
2024-09-30 08:04:06 -04:00
Wilson E. Alvarez fb26b79482
Update EditorMainScreen calls after its extraction
Due to upstream change:

	5e1c9d68aa
2024-09-30 08:04:06 -04:00
Serhii Snitsaruk 760af804c0
Merge pull request #230 from limbonaut/fix-docs
Fix and update docs
2024-09-30 12:36:57 +02:00
Serhii Snitsaruk c49e5142a5
Fix and update docs 2024-09-30 11:17:01 +02:00
Serhii Snitsaruk 60a767032e
Merge pull request #226 from limbonaut/fix-hsm-exit-crash
Fix invalid access errors on exit in LimboHSM
2024-09-26 16:54:31 +02:00
Serhii Snitsaruk 60142b191d
Fix invalid access crash on exit in LimboHSM
Since #131, `LimboState::_exit()` became a source of potential crashes
if object references are used without a validity check. It's too easy
to miss this, which can lead to game crashing during runtime.

This fix reverts #131 change and proposes alternative approach of
re-activating root HSM upon tree entering if it was previously active.
Note that it's not an ideal solution, as some state will be lost upon
re-parenting: HSM exits and then re-activates and enters its initial state.
2024-09-22 13:57:15 +02:00
Serhii Snitsaruk 134bb3214a
Merge pull request #225 from ydeltastar/remember-last-session
Remember loaded `BehaviorTree`s of last session
2024-09-22 13:32:56 +02:00
yds db7c990f51 Remember loaded BehaviorTrees of last session 2024-09-21 16:23:13 -03:00
Serhii Snitsaruk 08884e6180
Merge pull request #219 from monxa/fix-miscmenu-layout-duplicates
Fix duplicate entries in Misc->Layout
2024-09-17 14:42:01 +02:00
Alexander Montag c2130a7b2f Fix duplicate entries in Misc->layout
Fixes #218
2024-09-17 02:16:47 +02:00
Serhii Snitsaruk 5ddc43fe94
Merge pull request #215 from limbonaut/prefetch-with-base-plan
Prefetch nodes set directly in the BehaviorTree's BlackboardPlan
2024-09-15 17:06:55 +02:00
Serhii Snitsaruk 601aed3684
Merge pull request #216 from limbonaut/gha-debug-builds
GHA: Add an option to create GDExtension debug builds
2024-09-15 16:23:08 +02:00
Serhii Snitsaruk 0e4c06f3b8
Update class docs 2024-09-15 15:47:22 +02:00
Serhii Snitsaruk ac2d734122
Use different prefetch root for the base plan in BTPlayer and BTState 2024-09-15 15:47:11 +02:00
Serhii Snitsaruk 1ca1154cd0
Merge pull request #214 from limbonaut/fix-warnings
Fix loop variables used as copy
2024-09-15 14:36:36 +02:00
Serhii Snitsaruk a8a0f24492
BlackboardPlan: Allow passing different prefetch root for the base plan 2024-09-15 14:16:54 +02:00
Serhii Snitsaruk 50e9e570dd
Fix loop variables used as copy 2024-09-15 13:32:58 +02:00
Serhii Snitsaruk d72c2e0648
Merge pull request #213 from limbonaut/fix-setagentprop-name
Fix `BTSetAgentProperty` name generation
2024-09-14 20:23:58 +02:00
Serhii Snitsaruk da2bc5e3bb
Fix `BTSetAgentProperty` name generation 2024-09-14 19:56:31 +02:00
Serhii Snitsaruk c4481d8bed
Merge pull request #212 from limbonaut/fix-bbnode-getvalue-crash
Fix `BBNode::get_value()` crash with a freed object using GDExtension
2024-09-14 19:49:29 +02:00
Serhii Snitsaruk 689c8fab6f
Fix `BBNode::get_value()` crash with a freed object in GDExtension
It may be a bug in GDExtension. I optimized the code, and, as a workaround, removed casting to Object* from Variant. This fixed the issue. The same code worked well using module.
2024-09-14 19:30:28 +02:00
Serhii Snitsaruk fd0eb34b4e
Merge pull request #211 from limbonaut/fix-bt-for-each
Fix `BTForEach` crash if elements are removed from the array during iteration
2024-09-14 17:00:10 +02:00
Serhii Snitsaruk bfcc2f8e1b
Merge pull request #210 from ydeltastar/multi-select
Implement task multiple selection and drag and drop
2024-09-14 16:54:07 +02:00
Serhii Snitsaruk b8c9db0d44
Fix BTForEach crash if elements are removed from the array during iteration 2024-09-14 16:42:30 +02:00
yds 4df6647a75 Improve multiple drag and drop 2024-09-14 11:22:52 -03:00
Serhii Snitsaruk d78adabf7c
Bump version to 1.3-dev 2024-09-13 14:13:00 +02:00
yds 1742018696 Preserve selection after drop 2024-09-13 09:04:18 -03:00
yds a460c7898b Add drag preview 2024-09-13 09:04:18 -03:00
yds 8ee3688da2 Implement task multiple selection and drag and drop 2024-09-13 09:04:18 -03:00
Serhii Snitsaruk 9032ca0c7b
GHA: Add an option to create GDExtension debug builds 2024-09-09 13:53:42 +02:00
Serhii Snitsaruk 1cb85807dd
Fix mem leaks in the demo 2024-09-09 10:22:32 +02:00
Serhii Snitsaruk 78396708d4
Bump version to 1.2.1 2024-09-05 13:52:42 +02:00
Serhii Snitsaruk 6c86ce566c
Merge pull request #206 from limbonaut/gdextension-print-workaround
Override _to_string() to give useful info about objects in GDExtension
2024-09-05 13:48:57 +02:00
Serhii Snitsaruk 16a3bb0273
Override _to_string() to print useful info about objects in GDExtension 2024-09-05 13:39:47 +02:00
Serhii Snitsaruk ac209e7fc3
Update .gitignore 2024-09-05 11:37:18 +02:00
Serhii Snitsaruk 49b3a0ad6f
Merge pull request #205 from monxa/fix-editor-setting-gdextension
Generalize EDITOR_DEF macro to fix potential editor setting issues
2024-09-03 17:18:46 +02:00
Alexander Montag ad11f401b1 Generalize EDITOR_DEF macro to fix potential editor setting issues
This commit provides a generalized solution to ensure editor settings are
properly initialized and available in both module and GDExtension versions.
While #204 fixed the specific issue with 'limbo_ai/editor/layout', this change
aims to prevent similar problems for all editor settings.

In particular, `limbo_ai/editor/prefer_online_documentation` was also not
available.

Changes:
- Updated EDITOR_DEF macro to handle both module and GDExtension cases
- Remove special case for `limbo_ai/editor/layout` in
  LimboAiEditorPlugin from earlier fix.
2024-09-03 16:37:54 +02:00
Serhii Snitsaruk d972b2e7ff
Merge pull request #204 from monxa/fix-editor-setting-gdextension
Fix editor setting initialization for GDExtensions
2024-09-03 02:23:28 +02:00
Alexander Montag a5517313d2 Fix editor setting initialization for GDExtensions
This commit addresses an issue where editor settings were not properly
initialized when using GDExtensions. The problem manifested as an error
message: "Condition '!props.has(pinfo.name)' is true" when trying to
access the "limbo_ai/editor/layout" setting.

Changes:
- Replace Dictionary with PropertyInfo for adding property information
- Add a safeguard to ensure the setting is explicitly set if not present
2024-09-02 10:27:22 +02:00
Serhii Snitsaruk f694980c6d
Merge pull request #202 from limbonaut/fix-custom-scene-root
Fix custom scene root is not used in BTPlayer and BTState
2024-08-31 20:00:47 +02:00
Serhii Snitsaruk b981d430f1
Fix custom scene root is not used in BTPlayer and BTState 2024-08-31 19:37:44 +02:00
Serhii Snitsaruk c0bc484f0c
README: Link to stable documentation instead of latest 2024-08-25 15:24:13 +02:00
Serhii Snitsaruk af68b1eebc
Update README.md 2024-08-22 17:28:02 +02:00
Serhii Snitsaruk f83cf659e8
GHA: Fix error building .NET assemblies for Windows 2024-08-22 14:23:20 +02:00
Serhii Snitsaruk bd0dcb3184
GHA: Add action to build .NET assemblies 2024-08-22 13:07:16 +02:00
Serhii Snitsaruk 338c9c8ccb
Bump version to 1.2.0 2024-08-22 00:50:16 +02:00
Serhii Snitsaruk a92fb9da8e
Merge pull request #201 from limbonaut/fix-undo-redo
Fix editor undo polluting scene history if `BehaviorTree` is not saved to a file
2024-08-21 20:57:51 +02:00
Serhii Snitsaruk 9da16a1e0f
Clean up unused string names 2024-08-21 20:04:35 +02:00