Demo: Improved AI for melee and ranged
This commit is contained in:
parent
92ecc17a44
commit
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@ -21,7 +21,7 @@ func _generate_name() -> String:
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# Called each time this task is ticked (aka executed).
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# Called each time this task is ticked (aka executed).
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func _tick(_delta: float) -> Status:
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func _tick(_delta: float) -> Status:
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var target := blackboard.get_var(target_var) as CharacterBody2D
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var target: Node2D = blackboard.get_var(target_var)
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if not is_instance_valid(target):
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if not is_instance_valid(target):
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return FAILURE
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return FAILURE
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var dir: float = target.global_position.x - agent.global_position.x
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var dir: float = target.global_position.x - agent.global_position.x
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@ -10,11 +10,11 @@
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#*
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#*
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@tool
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@tool
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extends BTAction
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extends BTAction
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## Pursue target.
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## Pursue: Move towards target until agent is flanking it.
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##
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##
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## Returns RUNNING, while moving towards target but not yet at the desired distance.
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## Returns RUNNING, while moving towards target but not yet at the desired position.
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## Returns SUCCESS, when at the desired distance from target.
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## Returns SUCCESS, when at the desired position from target (flanking it).
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## Returns FAILURE, if target is not a valid instance.
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## Returns FAILURE, if target is not a valid Node2D instance.
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const TOLERANCE := 30.0
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const TOLERANCE := 30.0
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@ -23,33 +23,48 @@ const TOLERANCE := 30.0
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@export var speed_var: String = "speed"
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@export var speed_var: String = "speed"
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@export var approach_distance: float = 100.0
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@export var approach_distance: float = 100.0
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var _side: float
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#var _side: float
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var _waypoint: Vector2
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# Display a customized name (requires @tool).
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# Display a customized name (requires @tool).
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func _generate_name() -> String:
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func _generate_name() -> String:
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return "Pursue %s" % [LimboUtility.decorate_var(target_var)]
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return "Pursue %s" % [LimboUtility.decorate_var(target_var)]
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# Called each time this task is entered.
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func _enter() -> void:
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func _enter() -> void:
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_side = 0.0
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var target: Node2D = blackboard.get_var(target_var, null)
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if is_instance_valid(target):
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_select_new_waypoint(_get_desired_position(target))
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# Called each time this task is ticked (aka executed).
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# Called each time this task is ticked (aka executed).
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func _tick(_delta: float) -> Status:
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func _tick(_delta: float) -> Status:
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var target := blackboard.get_var(target_var, null) as CharacterBody2D
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var target: Node2D = blackboard.get_var(target_var, null)
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if not is_instance_valid(target):
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if not is_instance_valid(target):
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return FAILURE
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return FAILURE
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if _side == 0:
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var desired_pos: Vector2 = _get_desired_position(target)
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var dir: Vector2 = agent.global_position - target.global_position
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if agent.global_position.distance_to(desired_pos) < TOLERANCE:
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_side = signf(dir.x)
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var target_pos := Vector2(
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target.global_position.x + approach_distance * _side,
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target.global_position.y)
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if agent.global_position.distance_to(target_pos) < TOLERANCE:
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return SUCCESS
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return SUCCESS
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var speed: float = blackboard.get_var(speed_var, 200.0)
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var speed: float = blackboard.get_var(speed_var, 200.0)
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agent.velocity = agent.global_position.direction_to(target_pos) * speed
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if agent.global_position.distance_to(_waypoint) < TOLERANCE:
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_select_new_waypoint(desired_pos)
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agent.velocity = agent.global_position.direction_to(_waypoint) * speed
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agent.move_and_slide()
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agent.move_and_slide()
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return RUNNING
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return RUNNING
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## Get closest flanking position to target.
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func _get_desired_position(target: Node2D) -> Vector2:
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var side: float = signf(agent.global_position.x - target.global_position.x)
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var desired_pos: Vector2 = target.global_position
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desired_pos.x += approach_distance * side
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return desired_pos
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## Select an intermidiate waypoint towards the desired position.
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func _select_new_waypoint(desired_position: Vector2) -> void:
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var distance_vector: Vector2 = desired_position - agent.global_position
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var angle_variation: float = randf_range(-0.2, 0.2)
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_waypoint = agent.global_position + distance_vector.limit_length(150.0).rotated(angle_variation)
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@ -30,7 +30,7 @@ extends BTAction
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# Display a customized name (requires @tool).
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# Display a customized name (requires @tool).
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func _generate_name() -> String:
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func _generate_name() -> String:
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return "SelectFlankingPos target: %s range: [%s, %s] closest: %s ➜ %s" % [
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return "SelectFlankingPos target: %s range: [%s, %s] closest: %s ➜%s" % [
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LimboUtility.decorate_var(target_var),
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LimboUtility.decorate_var(target_var),
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range_min,
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range_min,
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range_max,
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range_max,
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@ -0,0 +1,23 @@
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@tool
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extends BTAction
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## SelectRandomNearbyPos: Select a position nearby within specified range.
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## Returns SUCCESS.
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## Maximum distance to the desired position.
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@export var range_min: float = 300.0
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@export var range_max: float = 500.0
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@export var position_var: String = "_pos"
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# Display a customized name (requires @tool).
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func _generate_name() -> String:
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return "SelectRandomNearbyPos range: [%s, %s] ➜%s" % [
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range_min, range_max,
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LimboUtility.decorate_var(position_var)]
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# Called each time this task is ticked (aka executed).
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func _tick(_delta: float) -> Status:
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var angle: float = randf() * TAU
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var rand_distance: float = randf_range(range_min, range_max)
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var pos: Vector2 = agent.global_position + Vector2(sin(angle), cos(angle)) * rand_distance
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blackboard.set_var(position_var, pos)
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return SUCCESS
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@ -1,4 +1,4 @@
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[gd_resource type="BehaviorTree" load_steps=40 format=3 uid="uid://c2u6sljqkim0n"]
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[gd_resource type="BehaviorTree" load_steps=41 format=3 uid="uid://c2u6sljqkim0n"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_uvue5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_uvue5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/pursue.gd" id="2_aanv5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/pursue.gd" id="2_aanv5"]
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@ -28,8 +28,7 @@ animation_name = &"idle"
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blend = 0.1
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blend = 0.1
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[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
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[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
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min_duration = 0.7
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max_duration = 3.0
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max_duration = 1.5
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[sub_resource type="BTAction" id="BTAction_c4cxo"]
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[sub_resource type="BTAction" id="BTAction_c4cxo"]
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script = ExtResource("1_uvue5")
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script = ExtResource("1_uvue5")
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@ -54,8 +53,8 @@ speed = 1.5
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script = ExtResource("2_fl3fr")
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script = ExtResource("2_fl3fr")
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target_var = "_target"
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target_var = "_target"
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closest_side = false
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closest_side = false
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range_min = 400.0
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range_min = 400
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range_max = 600.0
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range_max = 600
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position_var = "_flank_pos"
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position_var = "_flank_pos"
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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@ -133,8 +132,10 @@ resource_name = "AnimationPlayer"
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animation_player = SubResource("BBNode_s6vt4")
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animation_player = SubResource("BBNode_s6vt4")
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animation_name = &"throw_prepare"
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animation_name = &"throw_prepare"
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blend = 0.1
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blend = 0.1
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speed = 0.7
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[sub_resource type="BTWait" id="BTWait_gbcyb"]
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[sub_resource type="BTWait" id="BTWait_gbcyb"]
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duration = 1.3
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[sub_resource type="BBNode" id="BBNode_qkfqt"]
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[sub_resource type="BBNode" id="BBNode_qkfqt"]
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saved_value = NodePath("AnimationPlayer")
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saved_value = NodePath("AnimationPlayer")
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@ -154,9 +155,12 @@ resource_name = "."
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node = SubResource("BBNode_1yxc5")
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node = SubResource("BBNode_1yxc5")
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method = &"throw_ninja_star"
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method = &"throw_ninja_star"
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[sub_resource type="BTRandomWait" id="BTRandomWait_2pmoe"]
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min_duration = 1.5
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[sub_resource type="BTSequence" id="BTSequence_rgbq3"]
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[sub_resource type="BTSequence" id="BTSequence_rgbq3"]
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custom_name = "Throw ninja star"
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custom_name = "Throw ninja star"
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children = [SubResource("BTAction_8q20y"), SubResource("BTPlayAnimation_qa8jy"), SubResource("BTWait_gbcyb"), SubResource("BTPlayAnimation_0ktds"), SubResource("BTCallMethod_yx4fk")]
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children = [SubResource("BTAction_8q20y"), SubResource("BTPlayAnimation_qa8jy"), SubResource("BTWait_gbcyb"), SubResource("BTPlayAnimation_0ktds"), SubResource("BTCallMethod_yx4fk"), SubResource("BTRandomWait_2pmoe")]
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metadata/_weight_ = 1.0
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metadata/_weight_ = 1.0
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[sub_resource type="BTProbabilitySelector" id="BTProbabilitySelector_rjsiq"]
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[sub_resource type="BTProbabilitySelector" id="BTProbabilitySelector_rjsiq"]
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@ -1,9 +1,10 @@
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[gd_resource type="BehaviorTree" load_steps=29 format=3 uid="uid://cqluon1y1hnn5"]
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[gd_resource type="BehaviorTree" load_steps=40 format=3 uid="uid://cqluon1y1hnn5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_3j1v8"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_3j1v8"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_vbh52"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_vbh52"]
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[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_20ffh"]
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[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_20ffh"]
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[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="4_x8yor"]
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[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="4_x8yor"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_random_nearby_pos.gd" id="5_mexvv"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_46tbn"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_46tbn"]
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var/speed/name = "speed"
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var/speed/name = "speed"
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@ -28,19 +29,55 @@ max_duration = 2.5
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[sub_resource type="BTAction" id="BTAction_c4cxo"]
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[sub_resource type="BTAction" id="BTAction_c4cxo"]
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script = ExtResource("1_3j1v8")
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script = ExtResource("1_3j1v8")
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group = &"player"
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group = &"player"
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output_var = "_target"
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output_var = "target"
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[sub_resource type="BTSequence" id="BTSequence_yhjh1"]
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[sub_resource type="BTSequence" id="BTSequence_yhjh1"]
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custom_name = "Take a break"
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custom_name = "Take a break"
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children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8"), SubResource("BTAction_c4cxo")]
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children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8"), SubResource("BTAction_c4cxo")]
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[sub_resource type="BTComment" id="BTComment_qhsko"]
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custom_name = "He is bored attacking player all the time ;)"
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[sub_resource type="BTAction" id="BTAction_lpk67"]
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script = ExtResource("5_mexvv")
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range_min = 300.0
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range_max = 500.0
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position_var = "pos"
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[sub_resource type="BBNode" id="BBNode_ok0r5"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_unftu"]
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animation_player = SubResource("BBNode_ok0r5")
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animation_name = &"walk"
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blend = 0.1
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[sub_resource type="BTAction" id="BTAction_apfsn"]
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script = ExtResource("3_20ffh")
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target_position_var = "pos"
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speed_var = "speed"
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tolerance = 50.0
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[sub_resource type="BTTimeLimit" id="BTTimeLimit_baob7"]
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time_limit = 3.0
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children = [SubResource("BTAction_apfsn")]
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[sub_resource type="BTSequence" id="BTSequence_0gdqn"]
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custom_name = "Random Walk"
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children = [SubResource("BTComment_qhsko"), SubResource("BTAction_lpk67"), SubResource("BTPlayAnimation_unftu"), SubResource("BTTimeLimit_baob7")]
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[sub_resource type="BTProbability" id="BTProbability_sat88"]
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run_chance = 0.3
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children = [SubResource("BTSequence_0gdqn")]
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[sub_resource type="BTAction" id="BTAction_kuuw2"]
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[sub_resource type="BTAction" id="BTAction_kuuw2"]
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script = ExtResource("2_vbh52")
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script = ExtResource("2_vbh52")
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target_var = "_target"
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target_var = "target"
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closest_side = true
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closest_side = true
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range_min = 400.0
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range_min = 400
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range_max = 1000.0
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range_max = 1000
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position_var = "_shoot_pos"
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position_var = "shoot_pos"
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[sub_resource type="BBNode" id="BBNode_kc64r"]
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[sub_resource type="BBNode" id="BBNode_kc64r"]
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saved_value = NodePath("AnimationPlayer")
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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script = ExtResource("3_20ffh")
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script = ExtResource("3_20ffh")
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target_position_var = "_shoot_pos"
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target_position_var = "shoot_pos"
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speed_var = "speed"
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speed_var = "speed"
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tolerance = 50.0
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tolerance = 50.0
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@ -62,10 +99,10 @@ children = [SubResource("BTAction_66hsk")]
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[sub_resource type="BTAction" id="BTAction_enw2m"]
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[sub_resource type="BTAction" id="BTAction_enw2m"]
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script = ExtResource("4_x8yor")
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script = ExtResource("4_x8yor")
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target_var = "_target"
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target_var = "target"
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[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
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[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
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custom_name = "Reposition"
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custom_name = "Get into position"
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children = [SubResource("BTAction_kuuw2"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m")]
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children = [SubResource("BTAction_kuuw2"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m")]
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metadata/_weight_ = 1.0
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metadata/_weight_ = 1.0
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times = 3
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times = 3
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children = [SubResource("BTSequence_rgbq3")]
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children = [SubResource("BTSequence_rgbq3")]
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[sub_resource type="BTSequence" id="BTSequence_h2tm0"]
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custom_name = "Align and shoot"
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children = [SubResource("BTSequence_lhg7f"), SubResource("BTRepeat_g08ia")]
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[sub_resource type="BTSelector" id="BTSelector_1rrya"]
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children = [SubResource("BTProbability_sat88"), SubResource("BTSequence_h2tm0")]
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[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
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[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
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custom_name = "Main"
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custom_name = "Main"
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children = [SubResource("BTSequence_yhjh1"), SubResource("BTSequence_lhg7f"), SubResource("BTRepeat_g08ia")]
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children = [SubResource("BTSequence_yhjh1"), SubResource("BTSelector_1rrya")]
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[resource]
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[resource]
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blackboard_plan = SubResource("BlackboardPlan_46tbn")
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blackboard_plan = SubResource("BlackboardPlan_46tbn")
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